QUOTE(DoomMaster @ Sep 4 2007, 07:42 AM)
Well, who ported Doom, Duke Nukem, Shadow Warrior, Heretic, Hexen, Quake, and Rise of the Triad? Maybe that person could also do Star Trek Voyager Elite Force and Vampire: The Masquerade Redemption. Half-Life and AvP sucked! Blood is a much better game, especially for deathmatch. Also, you can create your own Bloodbath maps and play them online. I created 4 awesome maps for Blood, 7 wads for Doom II, and about 50 maps for Duke Nukem. My maps are famous on Kali and around the world. (IMG:
style_emoticons/default/biggrin.gif)
DN3D and Shadow Warrior (and Hexen and Heretic), I think were ported by A500, who doesn't seem to be around any more. The others were ported by Carcharius and Lantus, who also seem to be either inactive or no longer around (Carcharius' post in this thread was the first I've seen of his for a long time, sadly). The trouble is, porting requires real skill and a lot of time, and there are very few people still so dedicated, especially with the Xbox being largely percieved as an old system.
Although even if there were an army of eager, skilled code porters ready and waiting, without the source code for the games, ports would be impossible. Well, not impossible, but enormously impractical, as the binary code would have to be hand converted to the XBox, which would be
extremely difficult, especially the audio/graphical system calls.
The most comprehensive list of (ex-)commercial games that have had their source released is at:
http://liberatedgames.com/gamelisting.phpand none of your suggested games are there, I'm afraid. The first person shooter games that have been ported to the XBox are by companies like id and 3D Realms, both of whom have released the source codes into the public domain, which is a commendable, but sadly very rare, attitude.
Neither Half-Life nor AvP "sucked", by the way, and both are massively popular (HL is possibly the mosy popular FPS of all time on the PC), yet neither have been ported to the XBox. Half-Life never appeared as the source code is unavailable, and AvP, though it's source is available, has never appeared in the three or so years it's been available as it's apparently very complicated to handle, and there's so few active XBox porters any more. It is under discussion in the thread:
http://forums.xbox-scene.com/index.php?showtopic=270335And Half-Life supports user made multiplayer maps, I don't know about AvP.