Here goes alot. First off I want to point out that it is not a matter of implimenting 32MB or 64MB support, theoretically if you made your xbox 128mb they may just naturally work, it is a memory issue, nothing really to do with the emulator. also, relize that in today's n64 emulation dynarec is used. This means 2 things. 1. self-modifying code, which means that if you load a 32mb rom into memory, your going to need more like 40 or 50mb to run it all the way through. Second, it means alot of guessing. Every rom will not work, thus it is not a matter of saying every 8MB rom will work, or every 16MB rom, etc...there could be a 32MB rom that works faster and looks better then an 8MB rom. There are so many variables.
Lastly, remember there are 2 versions of Daedalus ported. 1 from it's original author, that has been dicontinued and is suppose to no longer be spoken about. the 2nd from Hiraku which runs some games but not as well nor as many as the port by the original author.
P.S. - I totally trust that the emulator is real.