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Author Topic: Xbox Xna  (Read 520 times)

HSDEMONZ

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Xbox Xna
« on: June 23, 2004, 04:33:00 AM »

Source: http://www.MS.com/xn...ss_release.aspx
(spell out MS and the link will work)

XNA Press Release
 
MS: Next Generation of Games Starts With XNA
New Software Development Platform Integrates Innovations Across Industry

SAN JOSE, Calif. - March 24, 2004 - MS Corp. today announced XNA™, a powerful next-generation software development platform. XNA empowers developers to deliver breakthrough games while combating rising production costs and ever-increasing hardware complexity. Games for future iterations of all MS® game platforms - including Windows®, Xbox® and Windows Mobile™-based devices - will be unleashed by tools and technologies from the XNA development platform. XNA is the catalyst for a new ecosystem of interchangeable, interoperable software tools and technologies from MS, middleware and game development companies. By integrating software innovations across MS platforms and across the industry, XNA forms a common environment that liberates developers from spending too much time writing mundane, repetitive boilerplate code. Instead, XNA frees game creators to spend their time where it matters most -on the creativity that differentiates their games.

"Software will be the single most important force in digital entertainment over the next decade," said Bill Gates, founder and chief software architect of MS. "XNA underscores MS's commitment to the game industry and our desire to work with partners to take the industry to the next level."

The industrywide XNA initiative will be unveiled today in a keynote speech delivered by MS's Robbie Bach, senior vice president of the Home and Entertainment Division, and J Allard, corporate vice president, Xbox platform, and chief XNA architect, to hundreds of game developers at the annual Game Developers Conference in San Jose, Calif. In the speech, Bach will outline some of the challenges that game developers will face in the near future.

"Silicon advancements and new features like high-definition and pervasive broadband will send game development costs skyrocketing," Bach is expected to tell conference attendees. "The video game industry must band together to find a solution that ensures vitality and sustainability for years to come, while responding to consumer desires for bigger, better games."

As part of the XNA unveiling, MS also announced Allard's responsibility for overseeing and driving the XNA initiative companywide. "At the heart of XNA is choice. No game today is built with just one tool, and no game tomorrow will be either," Allard said. "By creating an environment where software innovations flourish and work together, XNA will allow game developers to redefine what's possible in games and give gamers the freedom to pursue their own paths. XNA closes the gap between what gamers want and what developers dream."

Illustrating the potential of the XNA development platform, MS will make a series of announcements about its own video game tools and technologies in four key areas: online, input, graphics and audio.


In response to strong customer demand, Xbox Live™ development tools for functionality such as billing, security, login, friends and matchmaking will be made available to Windows developers. The tools will make it easier to create the same social, unified online gaming experiences on Windows that game players have come to expect on Xbox.
On the input front, as part of XNA, MS will develop a common controller reference design and unify input APIs and button standards across multiple platforms. The result will be a family of common controllers for Windows and Xbox game players. In addition, the move will fuel a whole new wave of compelling, cross-platform input devices from peripheral manufacturers.
In graphics and audio, many tools such as PIX (an analysis tool) and XACT (an audio authoring tool) - previously available only to Xbox developers - now will be available on Windows as part of the XNA development platform. Likewise, innovations from Windows such as High-Level Shader Language (HLSL) will come to Xbox. The DirectX® API and the Visual Studio® development system will continue to be the baseline environment for both platforms. Collectively, these tools and technologies will enable movie-quality graphics while forming the impetus for new software that will help developers cope with the looming complexity of high-definition video and audio.
"On the PC we have tools like HLSL. On Xbox we have tools like PIX. These are both really powerful, and XNA combines the power of the PC and the power of the console into a best-of-breed platform," said Gabe Newell, founder and managing director of Valve Software LLC.

More than 20 game development and middleware companies already have recognized that XNA will drive advancements in the industry. David Lau-Kee, chief executive officer of Criterion Software, said, "We are pleased to see that MS shares our vision of helping developers make better games, faster, through use of their favorite middleware. We look forward to leveraging XNA in the RenderWare tool chain to implement Windows- and Xbox-specific features."

"Because it's software, we can add new and improved XNA tools consistently, spurring continuous innovation in games. Developers won't have to wait for new silicon to enjoy the latest advances," said Dean Lester, general manager of Windows Graphics and Gaming Technologies at MS. "The benefit to gamers will be dramatic leaps in production quality and gameplay for the next-generation Xbox and the next generation of Windows. And it starts today."
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HSDEMONZ

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Xbox Xna
« Reply #1 on: June 23, 2004, 05:05:00 AM »

QUOTE
MS XNA is the catalyst for a new ecosystem of interchangeable, interoperable software tools and technologies from MS, middleware and game development companies. By integrating software innovations across MS platforms and across the industry, XNA forms a common environment that liberates developers from spending too much time writing mundane, repetitive boilerplate code. Instead, XNA frees game creators to spend their time where it matters most -on the creativity that differentiates their games.
QUOTE
The XNA development platform will serve as the foundation for future game platforms from MS, including Windows, Xbox and Windows Mobile-based devices.

Games on future iterations of MS game platforms will be powered by tools and technologies from the XNA ecosystem. XNA dramatically improves the way games are produced, helping contain skyrocketing development costs by reducing the amount of time developers spend writing mundane, repetitive boilerplate code for complex new hardware. The XNA ecosystem integrates new and existing tools and technologies from MS and its partners so that developers can make better games, faster.

Illustrating the potential of the XNA development platform, MS made a series of announcements about its own video game tools and technologies in four key areas: online, input, graphics and audio.


In response to strong customer demand, Xbox Live™ development tools for functionality such as billing, security, login, friends and matchmaking will be made available to Windows developers. The tools will make it easier to create the same social, unified online gaming experiences on Windows that game players have come to expect on Xbox.
On the input front, as part of XNA, MS will develop a common controller interface and unify input APIs and button standards across multiple platforms. The result will be a family of common controllers for Windows and Xbox game players. In addition, the move will fuel a whole new wave of compelling, cross-platform input devices from peripheral manufacturers.
In graphics and audio, many tools such as PIX (an analysis tool) and XACT (an audio authoring tool) - previously available only to Xbox developers - now will be available on Windows as part of the XNA development platform. Likewise, innovations from Windows such as High-Level Shader Language (HLSL) will come to Xbox. The DirectX® API and the Visual Studio® development system will continue to be the baseline environment for both platforms. Collectively, these tools and technologies will enable movie-quality graphics while forming the impetus for new software that will help developers cope with the looming complexity of high-definition video and audio.
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HSDEMONZ

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Xbox Xna
« Reply #2 on: June 23, 2004, 04:36:00 AM »

Source: http://www.MS.com/xna/faq.aspx


XNA FAQ
 
Q: What is MS XNA?
A: MS XNA is a powerful next generation development platform that equips developers to deliver breakthrough games while combating rising production costs and ever-increasing hardware complexity. It integrates new and existing tools and technologies from MS and its partners so that developers can make better games faster. Video games on future iterations of all MS game platforms-including Windows, Xbox, and Windows mobile-based devices -can be powered by tools and technologies from the XNA development platform.

Q: What will MS XNA do?
A: MS XNA is an industry-wide initiative, and will be the basis for a software ecosystem where developers, tool makers and middleware providers profit and flourish by delivering better games faster. XNA arms developers to better cope with skyrocketing development costs, elevated consumer expectations and a growing list of feature requirements. XNA lets developers focus on game design, instead of writing mundane, repetitive boilerplate code.

Q: What does MS XNA offer gamers?
A: Better games, better experiences, faster. MS XNA lays the groundwork for enhanced, more unified experiences, including a common controller that can be shared between the Windows PC and Xbox.

Q: What does MS XNA offer developers?
A: MS XNA lets developers spend less time constructing and more time focusing on game creation. MS XNA will:

- Enable developers to turn innovation into impact
- Help contain skyrocketing development costs
- Open up cross-device development opportunities
- Make it easier to make blockbuster games because MS XNA is based on familiar development tools
- Allow game developers to focus on game design and spend less time fighting hardware complexity
- Enable life-like graphics, sound and movement
- Enable developers to design for Windows and Xbox simultaneously



Q: Why is MS XNA needed right now?
A: Developers are demanding a better way to make games. They're inspired to deliver on new ideas but they're also limited by technology, tradeoffs, tight schedules and price tags. As a result, development costs are soaring while profit margins for developers shrink. The XNA software development platform makes working with cutting edge hardware easier, allowing developers to focus on game design, not "nuts and bolts" boilerplate coding.

Q: Does MS XNA mean added costs for game developers?
A: No. XNA does not change the way that developers get tools from MS today. The existing process for developers to get access to both the DirectX SDK and the Xbox XDK will remain the same. Costs for MS XNA technology, tools, services and support will be the same as always. MS XNA allows developers to put their money where it matters-making great games.

Q: Will MS XNA drive the next generation Xbox or the next generation of Windows?
A: We believe fundamentally that SOFTWARE will define the next-generation. That's what XNA is all about. XNA is our next generation development platform that will drive games on a wide range of platforms. A focus on software provides continual innovation; we started that when we brought DirectX and Visual Studio from Windows with this generation of Xbox and with XNA we are taking that to the next level.

Q: What tools do developers get with XNA?
A: XNA tools will include DirectX and the High-Level Shader Language (HLSL), XACT, PIX and the Xaudio API, in addition to other development tools such as Visual Studio.

Q: Will developers be required to use every XNA tool?
A: All XNA tools are à la carte, meaning developers can use the parts and pieces they need to get their job done. These tools will allow developers to focus on writing the code that truly differentiates their games, and stop wasting time writing code just to get the basics up and running.

Q: Is MS XNA the name of the next Xbox?
A: No. MS XNA is the name of MS's new software development platform that dramatically improves the way games are produced.

Q: When is the next generation Xbox shipping?
A: It's too early to announce future-generation Xbox products. That said, MS XNA propels us ahead of Sony in the next-generation games race because the future of gaming is in software, not hardware. At GDC you are seeing some of the early possibilities of what the future will bring. Everything that comes to Windows and Xbox in the years to come is only going to get better and better in our never-ending quest to meet customer expectations and bridge the gap with developer realities

Q: What's the difference between MS's XNA and Sony's Cell?
A: In the next generation, software-not hardware-will drive the games industry forward. MS XNA software brings together chip and OEM partners to ultimately deliver thousands of integrated digital entertainment devices that work together and give consumers choice. Sony is talking about a fixed world of hardware that requires everyone to buy everything Sony. Sony's Cell is a hardware solution. This is a software revolution.


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HSDEMONZ

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Xbox Xna
« Reply #3 on: June 23, 2004, 04:44:00 AM »

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HSDEMONZ

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« Reply #4 on: December 01, 2005, 06:28:00 PM »

unpinning
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