QUOTE(cory1492 @ Aug 4 2007, 06:37 AM)
Great article/statement/take/editorial; though there is one thing you did not touch on at all and it leaves me rather surprised.
Apparently, these days when we pay hundreds for a console we do not own it, only a license to use it (one which we cannot read without opening the box and looking at the book, and thus have no opportunity to agree/disagree with before purchase). The consoles may not be "copy protected" but they do have security which must be circumvented to enable homebrew use (so it is included in the license terms). As such, the console itself is being considered the violated Intellectual Property.
This is a common misconception and it is flat out not true... plain and simple.
you can not license or lease the use of a device or service without a contract and you cannot legally enter a contract unless you are above the age of 18 or have your parent/guardian agree to it for you. If the console was actually being leased you would not be able to "buy" one without being over the age of 18 and signing a contract. I don't remember ever having done that, do you?
When you buy an Xbox you OWN that Xbox you're not leasing it or licensing it or any weird legal trickery... you OWN IT.
The only thing you can license or have a lease over is software and services such as Xbox live where you agree to a EULA (end users license agreement). Technically the EULA is completely void for anyone under the age of 18 who purchased and opened the software themselves because they're not legally able to agree to anything.
... that still doesn't change the fact that breaking copy protection is illegal for Americans of all ages.
FWIW: it's also illegal to not make EULAs available free of charge before the purchase of software. this came after a lawsuit with MS a few years back where someone tried to sell an unopened copy of MS office, got sued by MS, took it to court instead of settling and won since he couldn't have read the contract without having opened the software