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Author Topic: Madnessx Source  (Read 110 times)

beanfarmer

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Madnessx Source
« on: December 07, 2005, 09:18:00 AM »

hay i want to do a port of madness interactive to the new Gp2X and ive looked everywhere for your source code but carnt find it could u help me?
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deadparrot

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Madnessx Source
« Reply #1 on: December 07, 2005, 03:55:00 PM »

The Flash version or the AfterShock version?
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SHiZNO

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Madnessx Source
« Reply #2 on: December 07, 2005, 08:31:00 PM »

teh flash source wont help you (well it didnt help me), but its good for ripping the gfx
the xbox game source was ever released
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deadparrot

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Madnessx Source
« Reply #3 on: December 10, 2005, 06:09:00 PM »

Yeah, the flash source won't help you with writing the xbox version, and it is very poorly written and hard to find exactly what you are looking for.  Also, AS is closer to JavaScript than anything else.

I did give modding a shot and released a couple of alphas.  If you ever played the Indiana Jones or Madness: Infiltration mods, that was me in my early Flash days.  Or if you played the WoF mod, I did quite a few characters for that.

I find it quite tedious to work with, but it can be entertaining.
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beanfarmer

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Madnessx Source
« Reply #4 on: December 11, 2005, 09:10:00 AM »

im looking for the aftershock source is it written in c or cpp?
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knepley

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Madnessx Source
« Reply #5 on: December 12, 2005, 07:18:00 PM »

I think shizno mistyped above. There is no public release of Madness X source. Don't ask for it, we'll release it if we feel like it.
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