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Author Topic: Virtual Halo2 For 360?  (Read 117 times)

woofis

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Virtual Halo2 For 360?
« on: January 09, 2006, 03:18:00 PM »

i remember seeing something on these forums before 360 came out. a guy posted pics of him at e3 and i remember him showing off virtual halo2... idk if you guys remember this but does any1 have any info on this. if its still comeing out or no?
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xprezz

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Virtual Halo2 For 360?
« Reply #1 on: January 10, 2006, 05:51:00 AM »

Virtual halo 2?? What are you on about?
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richie579

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Virtual Halo2 For 360?
« Reply #2 on: January 10, 2006, 06:03:00 AM »

during last year's e3, someone posted pics from the showroom floor, there was version of halo 2 that played with a vr headset...I don't think ms ever officially announced it as being released.
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twistedsymphony

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Virtual Halo2 For 360?
« Reply #3 on: January 10, 2006, 06:28:00 AM »

I believe it was a tech demo for the headset company

Becides I don't know of any recently made headsets that actually have stereo vision... only the early 90s models AFAIK

IMO without stereo vision a headset is just a TV strapped to your face
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richie579

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Virtual Halo2 For 360?
« Reply #4 on: January 10, 2006, 06:35:00 AM »

it probably was a tech demo like you said, I recall the poster saying moving your head allowed you to look around in game....I don't think we'll ever see vr headsets, I remember the genesis days when sega kept promising one....I've played vr games in arcades back in the day, they weren't that special, I prefer a nice hd set to get me in the game...
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twistedsymphony

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Virtual Halo2 For 360?
« Reply #5 on: January 10, 2006, 06:50:00 AM »

yeah that was the big thing with the head set they were showing, it basically had tilt sensors tied to the look stick... kind of lame if you ask me.

for TRUE VR stereo vision on a mediocre display can be much more immersive then even the best HD set The eyes naturally correct the image removing things like grain and jaggies.

Here's an example of a 3D photo I took:

IPB Image
^ go cross eye until you see 3 distinct images, focus on the image in the center

You'll notice the picture on the left is blurry and the picture on the right is clearer, overall the pictures are little grainy but when viewing the composite stereo-image your eyes naturally remove the defects.

...if you want another one.

using a stereo headset accomplishes the same thing, because there are slight differences in locations of objects on the screen, jaggies arn't in the same place and your eyes will naturally buffer them out.

I've been meaning to take some cross-eye 3D screen-shots of PGR3, I'll post them if I get around to it.
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xprezz

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Virtual Halo2 For 360?
« Reply #6 on: January 10, 2006, 11:31:00 PM »

Cross-eyed PGR3... Nah give us some 3D pr0n  tongue.gif
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twistedsymphony

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Virtual Halo2 For 360?
« Reply #7 on: January 11, 2006, 05:30:00 AM »

QUOTE(biosehnsucht @ Jan 11 2006, 02:02 AM) View Post

how are you doing this, two cameras or moving one back and forth?


Take a picture, slide the camera 4 to 6 in directly to the right take another picture

crop them so they cover the same area, place the 2nd picture on the left and the 1st picture on the right... done

I want to do this in PGR3's photo mode... after taking the picture I'll just display them on the dashboard and use my PC's capture card over S-Video (much larger than 640x480 and you can't fit it on the screen anyway).

Theoretically it should still work  smile.gif
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alsybub

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Virtual Halo2 For 360?
« Reply #8 on: January 11, 2006, 09:21:00 AM »

That is so cool that i had to make one!

IPB Image

I knew about stereo imagery. Obviously that's how 'magic eye' works and when I went to Belgium they had a whole gallery of stereo images of World War I bodies (pretty gruesome) which you looked at through a viewer. I just never thought to view them by just going cross eyed.
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prankfurter

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Virtual Halo2 For 360?
« Reply #9 on: January 11, 2006, 11:14:00 AM »

thats wicked insane Twisted... haha, know what i will be doing today tongue.gif
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davidjata

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Virtual Halo2 For 360?
« Reply #10 on: January 12, 2006, 12:53:00 PM »

This Stereo Images post is definetly the BEST thing that's happened to me today. None of my coworkers can do it. They think im fucking with them lol
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prankfurter

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Virtual Halo2 For 360?
« Reply #11 on: January 12, 2006, 12:55:00 PM »

QUOTE(prankfurter @ Jan 11 2006, 02:21 PM) View Post

thats wicked insane Twisted... haha, know what i will be doing today tongue.gif


haha after spending the day looking at stereo images crosseyed i ended up with a nasty headache
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twistedsymphony

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Virtual Halo2 For 360?
« Reply #12 on: January 12, 2006, 03:16:00 PM »

Whenever I post about that technique I sit back and laugh thinking about 100s of people staring at their screen crosseyed...

the only think funnier is maybe thinking about 100s of people staring at cross eye 3D porn  laugh.gif


Nice job alsybub the depth of the reflection in the screen is AWESOME beerchug.gif

One thing you'll notice in your picture (and I try to avoid this when taking these types of pictures), your Receiver is shiny and the light catches it in one picture but not in the other... this has a really weird effect when looking at it in 3D... though it tends to happen sometimes when looking at flat shiny objects.

If I notice something like that I usually take another set where it's either shiny or flat in both pictures...

just a tip if you plan on taking some more... it's definitely a cool way to take pictures though  biggrin.gif

so er um back on topic... Stereo headsets can do this effect but with realtime 3D graphics... I had the pleasure of playing Quake 1 on a stereo VFX1 headset once and even with the crappy low-poly models it was scary as hell... especially the dogs jumping right out into your face

I really wish there was a good stereo headset released with today's tech, they could make much higher res screens and have much larger field of view... and with hardware... Playing Halo 2 in stereo widescreen would jaw dropping...

... just imagine playing condemned  ph34r.gif
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d0wnlab

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Virtual Halo2 For 360?
« Reply #13 on: January 12, 2006, 03:33:00 PM »

A roommate and I had a way to make 3D video.  We mounted 2 webcams on a plate side by side, and hooked them up to two seperate USB hosts on the same computer (many motherboards have > 1).  Then we wrote some scripts to:

- start recording both webcams as raw AVI
- rip the AVI's to raw frames
- reduce the right eye to just the red channel, left eye to just the blue channel
- combined frames
- re-encoded AVI

the result was a 3D video watchable through red/eye glasses smile.gif


We've been working on a 3D headset for a long time, and unfortunately never finished.. We're using one of those crappy 3D LCD games as the headset (one of the ones that is like "3D snowboarding! realistic!!" but in actuality is just a crappy little LCD screen like those old handheld games), and screens from those madcatz screen/controller combo's that people were modding their xboxes with (we picked up 6 at EB a long time ago for $25/peice).  Someday we'll finish it, and modify two xboxes to run some homebrew quake over a network or something like that.
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twistedsymphony

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Virtual Halo2 For 360?
« Reply #14 on: January 13, 2006, 06:23:00 AM »

That's pretty cool...

considering how open the PC mod community is you could probably write stereo drivers for just about any game...

Quake III might be the easiest as the source is availble now.
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