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 1 
 on: August 25, 2012, 10:31:33 PM 
Started by aliaric - Last post by ldotsfan

A list of devices with a good chance of being supported: those in the list using the flag -dusbjmicron for smartmontools. hdparm's jmicron support is based on similar code.





 2 
 on: August 25, 2012, 10:06:22 PM 
Started by aliaric - Last post by ldotsfan

Mark K ( donut123 ) posted a patch against hdparm for non-ascii passwords in a file. I'll have a go at code merging the patch into the jmicron branch of hdparm since it's a logical fit. donut123's other comments for hdparm are equally interesting from xbox1 hdd security's perpective.





 3 
 on: August 25, 2012, 08:03:16 PM 
Started by 'ldotsfan' - Last post by 'Dante_Ali'
'
               
QUOTE(Clockface @ Aug 25 2012, 05:52 PM) View Post

Why does this have to be released when I'm away from home? Anyway, how does the Doom side of things compare to Odamex? Does it have a proper front end, 3D model support, support for different banks of saves when using .wad/mod files, etc? I really want to try this now, but it'll be at least Tuesday before I can get back  grr.gif


It is pretty much a port of prBoom with MP3 soundtrack support.

There is one unique feature however that no other Doom port has (not on PC, not on consoles) that I think might interest you in spite of the fact it does not have any 3D model support - it is the first Doom port ever (before Doom 3 BFG Edition on PS3/360 are released) where you actually have the option to play Doom at higher than 35fps - for instance, at 60fps.

Yes, I know prBoom has an 'uncapped framerate' option, but when peeking at the code I learned it was a mirage and it's not what it says it is - it simply simulates extra movement as opposed to really 'uncapping' the framerate. My approach is different - instead of syncing against a crappy DOS-era 35Hz timer, I sync against audio - which allows for the variable framerate options. We removed all the timer code in Doom to allow for this to be possible. You'll also notice the 'screen melt' effect is much smoother because it was bound by the same timer.

In Settings - Setup you can set the FPS to either 35, 40, 50 or 60fps. Doom played at 50 or 60fps is really quite a different game to the Doom you're used to on any of the source ports - i love it at least at 50 and thinks it gives the libretro port a good raison d'etre.

Also, the entire WAD is loaded into RAM so there will be no 'cache' loading times that would slow down during mid-gameplay because it's accessing the harddrive. I considered this to be a big turndown when I played a straight port of prboom on PS3 sometime ago.
               
               

               


                     Edited by Dante_Ali, 26 August 2012 - 04:19 AM.
                     
                  


            '

 4 
 on: August 25, 2012, 07:54:58 PM 
Started by MrFish - Last post by Dante_Ali

Doesn't scale correctly on my XBOX1, tried using overscan option but I can barely see it and I think its only for the games, not the menu itself. Pretty useless on xbox 1 for me. displayed on composite at 480i on an NTSC LCD.


I should have mentioned in the README that the Overscan options currently are not hooked up for Xbox 1 - the reason that option is there at all (as a placeholder) is because the menu code is shared inbetween PS3 and Xbox 1.

However, you shouldn't want the Overscan options - instead, what you're looking for is the "Resize Mode' option in the Ingame Menu. Press Right Thumb Stick while in-game, select 'Resize Mode', resize the screen according to the onscreen instructions, then exit out of that mode.

The 'Resize Mode' is tied to the 'Custom' aspect ratio - so the settings you change in the Resize Mode menu will affect that specfic aspect ratio option.

Hope this helped explain.




Edited by Dante_Ali, 26 August 2012 - 03:55 AM.



 5 
 on: August 25, 2012, 06:08:41 PM 
Started by gangrel_1313 - Last post by gangrel_1313

I have been getting email notifications for topics I'm not even subscribed to, Its happened a few times now, I haven't clicked the unsubscribe link in the email so I dont know if it works, but when I go to My Controls I dont see the topics listed under my subscriptions...





 6 
 on: August 25, 2012, 06:05:31 PM 
Started by MrFish - Last post by juntistik

Doesn't scale correctly on my XBOX1, tried using overscan option but I can barely see it and I think its only for the games, not the menu itself. Pretty useless on xbox 1 for me. displayed on composite at 480i on an NTSC LCD.







 7 
 on: August 25, 2012, 04:43:22 PM 
Started by chomme - Last post by shawn325

anyone please or at least tell me if it is possible to change the controller from being 2nd player to 3rd player or 4th instead of them maybe i need 4 controllers?





 8 
 on: August 25, 2012, 04:23:29 PM 
Started by chomme - Last post by shawn325

guys i have tried and researched so hard but cant fix this problem. Im trying to play with my friend and my brother (2 players) on genesis360 emulator or snes360 or fec360 emulator but it does not let me play to players. Both controllers are on and work on regular games but the emulators wont let me play 2 players please help me if u can. i have searched all over and cant find any function to fix this or dont know what to do btw 1 player works fine on all of the emulators




Edited by shawn325, 26 August 2012 - 12:24 AM.



 9 
 on: August 25, 2012, 12:49:40 PM 
Started by xboxdawg - Last post by xboxdawg

I have Build 0345.

I am seeing 0350 and all kinds of numbers when I do a search.

The Tools section on here is still pointing at 0306.

What is the most current official version?

Thanks





 10 
 on: August 25, 2012, 09:22:48 AM 
Started by pro spy - Last post by pro spy

I found this inside the game's archive

is it possible to get this Debug work?

http://www.mediafire...ilvgyr56b1j1xob





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