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Messages - The Zep Man

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QUOTE(Altima NEO @ Mar 14 2006, 08:25 PM) '*'

After all, most newbie questions can be answered with a search
The only problem is that the search engine has been offline for some time. Google search simply sucks for a forum.

New hardware/servers are being setup
Great. Fix the search when you have time left. wink.gif

Also, a new look is coming.
If it includes intellitxt ads for the 275 thousand registered users, then I would like to point all users to a post I made last year for disabling them.


By the way, does this number also include the many OPA's (One Post Accounts) which were created and abandoned/banned? In that case, it's no wonder Xbox-Scene hit that numbert that fast. wink.gif

(XBMC) Skin Development / Media Center Edition 2006 V.6 Released
« on: August 02, 2006, 01:22:00 PM »
QUOTE(edwinmcdunlap @ Aug 2 2006, 03:07 PM)' class='bbc_url' title=''>' alt='View Post' />

Yep, that will work. happy.gif
I didn't know that mine would cause problems in PAL; I guess because I don't have a PAL Xbox tongue.gif
Every Xbox is the same. With a little magic from Enigmah Video Switcher, you'll have a PAL Xbox within a minute!*

* = make sure that your equipment supports 576i...

(XBMC) Skin Development / Media Center Edition 2006 V.6 Released
« on: August 02, 2006, 07:44:00 AM »
QUOTE(Jezz_X @ Aug 2 2006, 09:13 AM)' class='bbc_url' title=''>' alt='View Post' />

there is a better way and I did tell you  tongue.gif
but if you want to use your overlay images I bet if you made it the same size as the backround Image  with lots of transperancy around it then make it the same size as the background in the skins .xml file.   Then when XBMC is scaling the images it will scale both the same because it will have the same dimensions and sizes

but thats just my theory I havn't tried it
I guess that could work. Create an overlay of 720x576, make everything transparent, except for the place where the menu should fade away, and scale them both to the desired resolution. Doesn't this sacrifice a lot (double) the memory-usage? Since a second picture equal the size of the background must be loaded...

(XBMC) Skin Development / Media Center Edition 2006 V.6 Released
« on: August 01, 2006, 01:53:00 AM »
QUOTE(Jezz_X @ Aug 1 2006, 07:08 AM)' class='bbc_url' title=''>' alt='View Post' />

The problem is that he is using overlay images to fade out the button scoller instead of using the inbuilt fade for it.   And when viewed in pal the screen res is 576 high instead of 480 like it in in NTSC so when everything gets scaled up to fit into pal the background images is getting stretched out to fit it but the location of the overlay images are staying pretty much the same so they no longer line up.
hrmmmm did that make sense  huh.gif
Perfectly. Does XBMC have a built-in fader for menu's? Sorry, I never looked extensively at the skinning engine of XBMC.

(XBMC) Skin Development / Media Center Edition 2006 V.6 Released
« on: July 31, 2006, 11:20:00 AM »
QUOTE(edwinmcdunlap @ Jul 31 2006, 05:12 PM)' class='bbc_url' title=''>' alt='View Post' />

Yep, the way the scroll fader works is not the best way to do it, but there really is no other way to do it with XBMC's skin engine.
Then I guess that there are two options:

1. Use a PNG-file with transparency instead of the background. [edit]: Nevermind. This seems 'practically' impossible to me and will probably not be of any use.

2. Create seperate versions for seperate resolutions.

The effect (when used with the right resolution) looks good enough for me. smile.gif

(XBMC) Skin Development / Media Center Edition 2006 V.6 Released
« on: July 31, 2006, 10:22:00 AM »
QUOTE(nuka1195 @ Jul 31 2006, 03:12 PM)' class='bbc_url' title=''>' alt='View Post' />

If you designed this for ntsc (720x480), why do you set the BG images to PAL (720x576)?
By making the images 720x576 and not 720x480, one can later more easily convert the skin to PAL (don't need to resize all the textures from their original source) while it does nothing negative for NTSC-users.

(XBMC) Skin Development / Media Center Edition 2006 V.6 Released
« on: July 31, 2006, 08:37:00 AM »
QUOTE(Hades_666 @ Jul 31 2006, 02:14 PM)' class='bbc_url' title=''>' alt='View Post' />

Thanks for the Feedback ZepMan.

1. The background on the home screen, was fixed but i must have forgotten to fix it. All it was is a miss-sized tag. The height on the background should be 576 and not 480. All the backgrounds should be 576. However, good eye.
When it is changed to '576', the "scroll fader" for the main menu looks kinda weird. Like it doesn't fit right. huh.gif

2. As for sounds, Have got them fully yet... I am still a bit reserved about using the logo in the top right which i will most likely change once i create a new one.  The same thing happened with BB.

3. The Logo on the Home screen. That is a can do... I take a look at it tonight...

This is what i was reading last night... Now i have seen many other open source projects you them as a template. But again, i really do not know.

"No logo, graphic, sound or image from any MS Web site may be copied or retransmitted unless expressly permitted by MS."

I already wondered about the moment this issue would come up. The good point about your skin is that it looks & feels like the 'real' Windows Media Center Edition-interface. The bad point is that there are graphics and sound effects used which are copyrighted by Мicrosoft. I don't think Мicrosoft will sue you (because you do not gain any profit from it...), but I do think that a lot of people will see this as 'bad practice'. The people who will see this as copyright infringement are also the people who use software compiled with the leaked XDK, so they are not any less innocent.

My personal opinion is that you kickass by making Мicrosoft's great looking MCE-skin fully work with XBMC.

If you are doing this for a contest or upload it to a site, the skin should indeed be created without any copyrighted parts (if the policies say so). If you fear the darkness from Redmond, you should create a version without copyrighted parts. If some people in the community are starting to bitch against you ("Hey, you stole that!"), ignore them. It's better to steal and re-use something good than it is to create something crappy (think of Xbox Media Center, which (in compiled form) still uses code from Мicrosoft and which is the best application for the Xbox ever created). Мicrosoft has grown so big by using that tactic, so I wouldn't have any moral burden with that.

By the way, anyone who wants to write "Мicrosoft" and not "MS", copy the word from this post or from my signature.

(XBMC) Skin Development / Media Center Edition 2006 V.6 Released
« on: July 31, 2006, 05:05:00 AM »
OK, instructions for adding the MCE navigation sound effects yourself. Note that you must own a copy of Windows Media Center Edition 2005.

Download and install a  DLL resource extractor. The shareware version of Resource Tuner will do. You can uninstall Resource Tuner when you are done.

Put the second CD of Windows MCE into a CD/DVD drive.

Open the file MEDIACTR.CAB inside the [/b]CMPNENTS\MEDIACTR\I386[/b] directory using 7-Zip, Winzip, Winrar or Windows' built-in .CAB support.

Extract the file called EHRES.DLL to a temporary directory on your harddisk.

Open this file with Resource Tuner.

Within Resource Tuner, open the folder called WAVE. You will see four ('the' four) sound effects from Media Center Edition here. You will only need FOCUS_A.WAV and SELECT_A.WAV (right mouse button on the file -> Save Resource As). The other files are not needed. INTRO_A.WAV is already included with the skin (it is the exact same file, bit for bit) and ERROR_A.WAV is not needed since it sounds so annoying and hasn't got anything to do with navigation.

Note that the files by default get renamed to WAVE_FOCUS_A_WAV.wav and WAVE_SELECT_A_WAV.wav once you extract them. Copy these files to the Sounds-directory of the skin.

Rename back.wav, click.wav and cursor.wav to something else.

Rename WAVE_SELECT_A_WAV.wav to click.wav .
Make a copy of WAVE_FOCUS_A_WAV.wav. Rename the copy to back.wav .
Rename WAVE_FOCUS_A_WAV.wav to cursor.wav .

Upload the skin to your Xbox.

This method is not too efficient (two copies of the same file), but it avoids editing the .XML file.

I tested the skin for some time and I must say that it is very, VERY good. Hades, you have done a very fine job.

The 'nitpicks' I still have (nothing major):
-Not all sound effects are included (need help? PM me and we'll work something out (IMG:style_emoticons/default/wink.gif) )
-The background which 'shifts' slightly when an option is selected from the main menu or when one returns to the main menu.
-(warning, VERY EXTREME nitpicking!): When XBMC starts, the 'Media Center' logo is shown, coming to the foreground. Once the logo has focused for half a second, it fades away. Can you add the effect that the logo gets even bigger just when it fades away, just like in the real Media Center? It gives a more 'depth' feeling in combination with the main menu.

This post has been edited by The Zep Man: Jul 31 2006, 10:19 AM

(XBMC) Skin Development / Media Center Edition 2006 V.6 Released
« on: July 31, 2006, 03:34:00 AM »
Sweet! Will try it immediatly.

Looks very nice at first sight! But why didn't you include all the original sounds from MCE? License problems? Early version?

Keep up the good work!

The background seems to 'jump' each time a menu option is selected from the main menu. This happens in both 4:3 and 16:9, PAL and NTSC.

This post has been edited by The Zep Man: Jul 31 2006, 08:52 AM

XNA Game Studio Express / XNA: Make your own Xbox360 games in 10 steps
« on: December 14, 2006, 07:01:00 AM »
QUOTE(pholly @ Dec 14 2006, 12:55 PM)' class='bbc_url' title=''>' alt='View Post' />

If that's the case shouldn't this be free biggrin.gif  I still don't understand why we have to pay for this, it should be free IMO but whatever.
I guess you have never heard of the 'art of reading'...

Programming in C# is 'free', compiling it with their compiler is 'free', even using it on your own PC is 'free'. The only thing that is not 'free' is running it on your Xbox 360, which is just a nice gimmick and more of an accessories for the Xbox 360 instead of an essential part of the programming suite. That's why it costs money.

* [AGE] Where do you see XNA a year from now?
Six feet under as soon as users see the true power of homebrew applications.

XNA Game Studio Forum / Zx360 48k Spectrum Emulator For Xbox 360
« on: February 12, 2007, 02:27:00 AM »
QUOTE(freyyr890 @ Feb 12 2007, 06:05 AM)' class='bbc_url' title=''>' alt='View Post' />

Now we just have to hope Microsoft realizes that they really ought to release XNA runtime as freeware...
Will not happen.

they can still charge for the compiler,
No they can't. A certain version of Visual Studio has already been declared 'free'.

but what's the point of allowing authors to write something that they can't distribute?  IT'S THEIR OWN CODE, after all...
They can distribute their own code. Just look at the start post.

QUOTE(luther349 @ Jan 28 2007, 05:03 AM)' class='bbc_url' title=''>' alt='View Post' />

then your no coder. unoptimized code and run relly relly slow. even a 8 bit emulator. i have done 2d games in my time and unoptiized it runs like shit on my 1.8 mhz pc but optmized it runs fine in a 486.
Doh... wink.gif

QUOTE(DrPepperFan15 @ Jan 27 2007, 12:58 PM)' class='bbc_url' title=''>' alt='View Post' />
So I'll also say thank you for getting us closer to softmodding and exploiting the Xbox 360 by releasing this little hint that proves homebrew and money combined still have a chance at hacking this 360!
If applicable at all, this brings us further from softmodding and exploiting the Xbox 360, because many would-be developers will trade the full, albeit less legal, development environment for a sandboxed environment, just because they can't wait until the machine is truly homebrew 'compatible'.

And I doubt that it will be possible to exploit the 360 using the XNA. Remember, you must be connected to Live. EVERYTHING will be monitored (one of the reasons that everything is so slow, perhaps). ph34r.gif

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