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Topics - silentbob343

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XBMC Python Scripting Forum / Idea For A Script; Setanta Broadband
« on: October 21, 2007, 02:46:00 AM »

I have an ITVN box, but recently it has been giving me issues and I'm looking to switch to Setanta Broadband for my soccer/football viewing.

Saint's Row / Hardlock Glitch? Hardocp Needs You Help.
« on: October 05, 2006, 01:58:00 AM »
At [H] Console, we think it is extremely important to play a game from beginning to end before releasing a review. While this means our reviews might not be out on “day one”, we can give a more complete look at a game and also find serious glitches / problems like the one we found in Saints Row. The game locks up completely making it impossible to finish. The glitch we found in the video below is 100% repeatable on all of our Xbox 360s but we need your help to see if this is simply an issue with our copy of the game or if it is in the game itself. Please check this forum thread to see two videos of the glitch as it happens and a brief explanation. Your help is greatly appreciated.

XLink Kai Forum / Is Kai Down Tonight?
« on: September 16, 2006, 12:51:00 AM »
QUOTE(orijonl @ Sep 15 2006, 09:02 PM)' class='bbc_url' title=''>' alt='View Post' />

Is anyone else having problems?

yeah it was for a bit.

Xbox Homebrew Software / Some Xbpartitioner And Hard Drive Questions
« on: September 18, 2006, 03:37:00 PM »
Softmodded Xbox using Krayzie's ndure installer with .67.

I have a 400GB hard drive, decimal size, and XBpartioner seems to show the decimal size. Showing 129GB for F, 262GB for G, and I can't recall the other partition sizes ATM.. If it is reporting binary shouldn't it allow for a 137GB F partition instead of 129GB? I.e. 137GB for F and 254GB for G

My G partition is 262GB, but when formating it uses 16K clusters. It was my understanding that anything over 256GB needed 32K clusters to prevent corruption and the .nfo for XBpartioner states that partitions larger than 256GB will automatically use 32K clusters. I have the most recent version downloaded off Xbins.

The other thing is once in my dash, XBMC, the size is reported as 123GB for F and 250GB for G. Is this loss from reserved space used for file system and partition accounting information? 6GB and 12GB seems too excessive for that. I'm fairly certain it is not XBMC reporting capacity via binary as that is a total of 373GB not including the other partitions, E-4.5GB, and the total binary capacity is 372GB.

PS3 Linux OS and Utils / No 3d Acceleration For Ps3 Linux/homebrew
« on: November 12, 2006, 06:58:00 PM »
QUOTE(u221e @ Nov 12 2006, 07:38 PM)' class='bbc_url' title=''>' alt='View Post' />

I've been reading the just released Linux docs on power developer and found something I haven't heard talked about yet. Sony will not be allowing Linux or homebrew software access the RSX GPU.

Under the "Graphics/Video" section of "Linux Kernel Overview" I found this:

"PS3 has a powerful graphic processing unit with high speed host connection. The GPU is connected to both HDMI and AV multi interface. Although the GPU is connected directly to CBE, no direct access by guest OSes to the GPU is allowed currently. Video mode/format setting is also the role of AV setting driver. PS3 Linux fb driver calls AV setting driver to setup video modes.

Currently X server uses virtual frame buffer to render its image. No hardware acceleration is supported under Linux. See the description above section."

To the people wondering how Sony would be able to allow Linux and homebrew without opening the door to piracy, now you know.

Thanks for the info, I wonder how this will affect perfomance under linux?

PS3 Linux OS and Utils / Ps3 Homebrew From The Start
« on: November 10, 2006, 11:43:00 PM »
Well, we already knew about the the install OS and HDD upgradeability.  Right know the only option I am aware of is Yellow Dog Linux, we'll see how it pans out, but looks promising.' class='bbc_url' title=''>

PS3 General / Hardware Chat / Video Outputs
« on: December 04, 2006, 10:15:00 PM »
QUOTE(Bizquick @ Dec 4 2006, 06:49 PM)' class='bbc_url' title=''>' alt='View Post' />

Okay I havent been following all the PS3 specs for a quite a while. but I was under the impression that the PS3 was going to have dual output options. so like on games that are 2 player split screen could can hook up another TV so you both have full screen view. what happen. to this option. I recall sony claiming this was going to be in the PS3. This is one reason I did wait for PS3 to lauch instead of getting 360 but sense I dont see this maybe the 360 is a better choice.

That was axed a while back along with the dual nics.  Hardware probably couldn't handle it as well as most people not having two TVs sitting next to each other.  Although The PS3 does have two video outs, analog and HDMI, but they won't work together AFAIK.

PS3 General / Hardware Chat / Hdd Upgrades
« on: November 25, 2006, 02:57:00 PM »
QUOTE(chipdouglas2819 @ Nov 25 2006, 05:59 AM)' class='bbc_url' title=''>' alt='View Post' />

yea idk i just randomly found these:' class='bbc_url' title='External link' rel='nofollow external'>http://www.consoleso...-p-1-c-260.html
wonderin if this actually works... i havent seen any posts on this on any site... just that you can upgrade the 20gb to the 60gb... thought id get it out there

Any 2.5" HDD will work, you can buy them at any store that sells computer parts.

PS3 Audio/Video Technical / The "next Generation" Starts Here?
« on: November 11, 2006, 10:32:00 PM »
QUOTE(xzenor @ Nov 11 2006, 11:33 PM)' class='bbc_url' title=''>' alt='View Post' />' class='bbc_url' title='External link' rel='nofollow external'>http://media.ps3.ign...mg_4059406.html Where the heck are the "High Definition" cables???  blink.gif

While the PS3 is just now getting to market there has been a good number of threads in this section and this was covered.

Go here:' class='bbc_url' title='External link' rel='nofollow external'>http://www.monoprice.../home/index.asp

Buy a decent set of cables and not get ass raped in a retail store.

QUOTE(thax @ Nov 1 2006, 01:05 PM)' class='bbc_url' title=''>' alt='View Post' />' class='bbc_url' title='External link' rel='nofollow external'>http://monstercable....ay.asp?pin=4199

Rather disgusting, but you know they are going to sell lots of them because without it you don't get "true" high definition.

"It’s here: GameLink™ HDMI™ for true high-definition video and surround sound in one easy cable."

While there will be vidiots that pay that I hope will spread the word of places such as these:' class='bbc_url' title='External link' rel='nofollow external'>http://www.monoprice...r...0231&style=

On Sale:  HDMI DVI Cable 28AWG - 3ft w/Ferrite Cores (Gold-Plated) $1.93' class='bbc_url' title='External link' rel='nofollow external'>http://www.monoprice.......=1&format=2

Of course Monster Cable isn't a bad deal if you have a friend that works at Best Buy.

PS3's Multimedia and Blu-Ray Features / Ps3 And Divx
« on: November 30, 2006, 12:43:00 PM »
QUOTE(kaneda68 @ Nov 30 2006, 11:39 AM)' class='bbc_url' title=''>' alt='View Post' />

Anyone here know if the PS3 will run Divx files? And if not, what format do I have to convert these files to?

You can convert them to MP4 or install linux

The first in the series is about the SACD player.' class='bbc_url' title='External link' rel='nofollow external'>
* Though PSX (the DVD recorder) was too weak to decode SACD in software, it was expected that the PS3 would be able to. SCE began the development in a relatively earlier stage. But even at the beginning of this year the SACD decoder was 6 times slower than realtime to convert surround DSD sound into PCM.

* The manager of the Software Platform division at SCE who were in charge of software codecs and players estimated it'd be impossible to finish if they kept that pace. A developer from the Sony HQ who developed softwares for VAIO PC came to SCE and they assigned the development of an SACD decoder codec to him.

* SACD is stored in the DST format (= compressed DSD). DST changes compression methods and parameters every 1/75 seconds, which eats huge processing load when decoding. In the first 2 months the developer optimized it into realtime processing. Then he threw away the old source code and wrote a faster new codec in 3 weeks with the knowledge he had gained. It uses 5 SPEs - 3 SPEs for DST decompression, and 2 SPEs for DSD to PCM conversion.

* After that, he debugged it while consulting the professional audio equipments division of Sony that developed the DSD format itself. It took 6 months.

* Then the audio tuning specialist at the audio division of Sony began to use a PS3 to check the sound of the then unreleased HD receiver TA-DA3200ES. He pointed out where to fix in the PS3's digital audio processing to SCE. It was in the early October, and the dynamic range at that time was 140dB which was the initial goal set by another Sony developer who developed DSD. The PS3 firmware version 1.10 is this version with a few updates. The decimation filter of the SACD decoder outputs at 24bit/88.2kHz.

* However, last Friday, Honda went to a place for the interview with Ken Kutaragi for some audio/videophile magazine. They brought there an even newer version with a decimation filter at 24bit/176.4kHz. Also, the 64-bit DP internal data of the decimation filter is rounded down to 30-29-bit instead of 24-bit for the output. The dynamic range is over 170dB and the theoretical number reaches 180dB in 30-bit. Honda says its sound was really good even when compared with the sound of the 1.1 version firmware. The Sony developer attributes the goodness to the fact that the software SACD codec of the PS3 processes all data in 64-bit double precision. This new firmware version will be available when the BD remote is released in December.

* As for improving CD sound, upsampling is apparently easy by writing a FIR filter. But it is not yet in the PS3 software player as it takes some time to choose an appropriate upsampling function and noise shaping algorithm.

#2 is about the BD video player.' class='bbc_url' title='External link' rel='nofollow external'>
* Since the standards for BD-ROM such as BDMV and BD-J were delayed, particular player functions were developed later while 2 years has already passed for the development of software decoding function for codecs such as H.264.

* H.264 decoding itself was not very difficult for Cell with moderate optimization and they could play a movie in realtime at the first try unlike very difficult SACD optimization. However, because they began the development without knowing the final Blu-ray standard, they set the goal very high for decoding 2 full HD H.264 streams at 40Mbps simultaneously. Besides the clockspeed of the devkit was lower than the final product which made the development difficult. The current decoder can decode full HD H.264 with 3 SPEs.

* The current BD/DVD player for the PS3 does internal pixel processing at 16-bit per RGB. (The output depends on the display color depth.) Though the 1.0 firmware was 8-bit per RGB, Kutaragi ordered the change of the design at the final product review and it was upgraded to 16-bit in the 1.1 firmware.

* It's still not enough for TV and theater projectors that can display the original YCrCb stored in BD and DVD. For example the current PS3 player lacks gradation in brighter and darker parts of pictures when compared to Panasonic DMP-BD10. The reason why the internal processing is done in RGB is because RSX can't have 2 color spaces at the same time. Honda suspects they used RGB for the player because in the prototype design they planned to overlay XMB in RGB onto the picture of BD/DVD. In the final design XMB is not overlayed onto the player.

* Actually Kutaragi also ordered the development of the version with YCrCb internal processing at the final review. In the firmware version released in December it becomes possible for a user to choose RGB or YCrCb.

* The current player converts interlace to progressive only for SD movies. Right now SCE developers are working to improve DVD picture quality after they implemented YCrCb. After that it's planned to do something for 1080i to 1080p conversion. Though the RAM size can be an obstacle for it, SCE developers say they can do it by splitting the load between Cell and RSX.

* Currently there are complaints from users about non-existent DVD upscaling in the PS3. As for the interlace-to-progressive before upscaling, the current player has it already. There was a team at the division for broadcast equipments at Sony that does research for improving image quality by using the NVIDIA shader language. They ported it onto RSX. After Cell does noise reduction and other filters, RSX does interlace-to-progressive conversion. Though the current algorithm has bugs for some video sources, SCE says the conversion precision will be upgraded by future updates.

Also the noise reduction filter is currently optimized for video sources with relatively many MPEG noises recorded with a video recorder. SCE knows lack of picture details because of it and will provide new default values for noise reduction by checking recording formats and media IDs for DVD discs. As for upscaling, they are doing the research to develop a high-quality multi-tap upscaling filter that balances the load between Cell and RSX. They also plan to use the non-original luminance information generated in upscaling for HDMI 1.3 deep color.

* Currently it's known that the audio quality of DTS is especially good compared to other audio codecs as heard in playing 480p DVD via HDMI with more bandwidth for the audio. SCE don't know the definitive reason. They just ported the reference source code provided by DTS with as high precision as possible.

* An SCE developer recommends trying 1.5x fast-forward playback in the PS3 BD player to see the power of Cell. When it's connected to a display via 1080/60p, it becomes very smooth as Cell has an enough margin for video decoding. In 1.5x fast-forward playback it decodes all frames then inserts them into 60fps with sped up audio.

* SCE declared that they'd support 1080/24p in the PS3.

SACD - DSD to PCM conversion with a decimation filter at 24bit/176.4kHz, yielding dynamic range over 170dB and a theoretical number reaching 180dB in 30-bit.

CD – Upsampling is being worked on.

DVD – Auto-calibration of the noise reduction filter on a per-title basis via ID lookup. That is simply crazy.

Upscaling is being worked on … and better yet, the extrapolated color information will actually be passed as deep color via HDMI 1.3 instead of filtered out.

BluRay 1080/24p confirmed!!

PS3's Multimedia and Blu-Ray Features / Linux And Multimedia?
« on: November 15, 2006, 11:40:00 PM »
QUOTE(zerosignal0 @ Nov 15 2006, 11:43 AM)' class='bbc_url' title=''>' alt='View Post' />

I know its a little early to ask a question like this but I noticed already that the playstation 3 does not have support for divx and other likewise codecs... My question is with the "said" ability to run linux on the console and to also run applications on the console wouldnt that allow us to stream and save content directly on the system itself instead of having to convert?

It should be able to do anything that typical linux PC can do.

Initial impressions over at AVS are pretty good.

PS3 General Forum / Ps3 Review
« on: November 14, 2006, 10:03:00 PM »
QUOTE(as905 @ Nov 14 2006, 10:58 PM)' class='bbc_url' title=''>' alt='View Post' />

PS3 Looking Really Good: the way to go for Next Generation IMHO.

check details & review on the link below:' class='bbc_url' title='External link' rel='nofollow external'>http://videogames.ya...e...2482&page=0

Cnet has done a reviews as well

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