xbox-scene.com archived forum

Xbox ONE => Xbox ONE General Discussion => Xbox ONE Chatter and News => Topic started by: Xbox-Scene on June 06, 2013, 06:35:39 PM

Title: Xbox One: Official Details on License & Connectivity
Post by: Xbox-Scene on June 06, 2013, 06:35:39 PM


 
   
 
 
   
 
 
   
 

Xbox One: Official Details on License & Connectivity

Posted by GaryOPA (http://mailto:) | June 6 21:35 EST | News Category: Xbox_Xbox360

 





Microsoft comes clean, published their ToS for XB1

The whole truth, and nothing but the truth, regarding the DRM XBONE, and Where, What, When, Why by Microsoft themselves.

Official site goes Live with full information on your rights and non-rights!

Xbox-Scene


Well Microsoft has their hands full, without waiting any longer, they decided to put to bed all the DRM rumors, and published your license rights and the connectivity needs for their new next-gen Xbox One console, and its basically just like the rumors, except for one more thing added, you can trade games to your friends ONCE (they can't re-trade again) if you been nice Live buddies for 30 days or more!

Visit one of the two news links below, for the 3 pages of 'legal fine print' with a nice PR spin to it, so the DRM pill is easier to take!

News-Source #1: Xbox One: Official Details on License & Connectivity (via) 360Crunch (http://www.360crunch.net/forum/threads/4541-Xbox-One-Official-Details-on-License-amp-Connectivity)

News-Source #2: Xbox One: Details on Connectivity, Licensing and Privacy Features (via) Xbox News (http://news.xbox.com/2013/06/main)









   







Title: Xbox One: Official Details on License & Connectivity
Post by: BoomDivX on June 06, 2013, 06:58:23 PM

sad, looks like I won't be buying this one...




Title: Xbox One: Official Details on License & Connectivity
Post by: Aldanga on June 06, 2013, 07:00:43 PM

That info graphic is incorrect. Lending and trading is supported, though it is limited. Renting is being worked one. I'm sure they're going to find a solution for that.




Title: Xbox One: Official Details on License & Connectivity
Post by: DuckOfDeath on June 06, 2013, 07:27:55 PM

While I understand some of the backlash against the new xbox, this site has been unfairly harsh.  This infographic "straight from Microsoft" is clearly written by someone bashing the box, and is actually quite misleading.  I think we're going to have to wait until the console is released and things settle down before we really know.  Here's a more fair assessment of the news just released by Microsoft: http://www.engadget....-always-online/ (http://www.engadget.com/2013/06/06/xbox-one-used-games-always-online/)

However, if you consider this more of a dedicated gaming PC instead of a console, this drm thing is a bit easier to swallow.  I'm not a huge fan of having to connect online to play single player games, but I've put up with it for years with steam due to the HUGE benefits. Being able to play my game on any PC, not having to put in a disc to play, organization, sale prices...all these things have sold me on Steam's methods.  I think these same benefits could really become the selling point of the next xbox.  

I'll admit, I only really got into the first xbox when I popped in a modchip and was able to load my games to the hard drive and play without constantly looking for my discs.  My 360 collected dust until that same functionality was brought about by the hackers.  This new xbox has this functionality from the start (albeit with the caveat that ms will be keeping you honest).  I think it's truly awesome to see that they've been looking at ways of making the user experience more like a PC.  Now, just let us connect a kb/mouse and remap the controls, and I'll really be happy.  

-Duck!




Title: Xbox One: Official Details on License & Connectivity
Post by: garyopa on June 06, 2013, 07:37:22 PM

That info graphic is incorrect. Lending and trading is supported, though it is limited. Renting is being worked one. I'm sure they're going to find a solution for that.


Yet a bit incorrect, but still looking at the following, it is VERY LIMITED:

'Sharing' is only supported between up to 10 family members.

'Lending' or 'Renting' no details yet on that, might never be supported!

'Trading' is either at an official store, or to friend you know for 30 days or more.

'No resale fee' will be charged by Microsoft.

Also should be noted, that all this above applies only to MICROSOFT STUDIOS games.

Third-Party publishers, have the right to opt-in or out of all those 3 points 'sharing', 'trading' 'no resale fee'.

So that means if it is not an exclusive Microsoft game, like HALO, and you buying an EA or UBISOFT game,
you better check their 'fine print' and see what 'features' they opt-in or out for on your XB1 rights.

And lastly, Microsoft of course states they can 'change the rules' of the game, anytime they want, so in the future this could get worse, or with lots and lots of luck, better for us.




Title: Xbox One: Official Details on License & Connectivity
Post by: xmod4u on June 06, 2013, 08:17:13 PM

So all these years of selling their product with no fu**ing margins, having to survive on used sales to keep the store open... and now its pretty much f**k you, you can't sell used games!

Yeah, im going to carry new games, making only 6-7$ a pop... sure!

Thank you Microsoft, was fun while it lasted.
Guess ill turn it into a Nintendo Store... lol


edit: also, on a personal note... all these people saying, well its not bad, its like steam... I dont agree to the concept. PC is PC, a video game console is a video game console. If I wanted that style, i would of got a PC. Besides, if it really becomes like a PC, why the hell would i buy a console that cant be upgraded!!! its stupid!




Edited by xmod4u, 07 June 2013 - 04:21 AM.


Title: Xbox One: Official Details on License & Connectivity
Post by: medievil on June 06, 2013, 08:25:58 PM

as far as I am concerned, Xbox ONE is DOA... I don't buy new games, never have(except for a few new releases)..I've always bought them used through amazon mostly or ebay... their new policy kills those sales so i have no use for the console.. I'll go with PS4 (Who have not announced a system like this and have said they will play used games) or Wii U
Sony will make a killing by simply not following this draconian policy m$ has chosen. Apparently M$ has decided they don't want a successful console this go around




Title: Xbox One: Official Details on License & Connectivity
Post by: BasicAir on June 06, 2013, 08:44:50 PM

They also said you can turn the Kinect off. While you may not be able to disconnect it, who cares if you can turn it off. That statement should be removed from the infographic.

Clearly this was written by someone butthurt on used games issues.

Look, it sucks that this is happening but we knew this day would come and it was inevitably going to happen. Game stores have been getting rich off used game sales and trades while devs and pubs got nothing. Zero, zip, nada.

Also please be advised that if you don't think something similar is going to happen on PS4 then prepare to be surprised. I do not see Sony and MS going in different directions on such an important issue/topic.




Title: Xbox One: Official Details on License & Connectivity
Post by: xmod4u on June 06, 2013, 09:04:50 PM

Game stores have been getting rich off used game sales and trades while devs and pubs got nothing. Zero, zip, nada.


Well, it was called making money on a product that was already sold, but ok. I just dont think that it will increase sales that much, not as much as they think anyway.

Besides, how many people/businesses out there make money on used products. I hate to do this, but you don't see Ford wanting a piece of every used car being sold... and it doesn't stop them from making new cars! lol






Title: Xbox One: Official Details on License & Connectivity
Post by: defhead on June 06, 2013, 09:17:03 PM

Yet a bit incorrect, but still looking at the following, it is VERY LIMITED:

'Sharing' is only supported between up to 10 family members.

'Lending' or 'Renting' no details yet on that, might never be supported!

'Trading' is either at an official store, or to friend you know for 30 days or more.

'No resale fee' will be charged by Microsoft.

Also should be noted, that all this above applies only to MICROSOFT STUDIOS games.

Third-Party publishers, have the right to opt-in or out of all those 3 points 'sharing', 'trading' 'no resale fee'.

So that means if it is not an exclusive Microsoft game, like HALO, and you buying an EA or UBISOFT game,
you better check their 'fine print' and see what 'features' they opt-in or out for on your XB1 rights.

And lastly, Microsoft of course states they can 'change the rules' of the game, anytime they want, so in the future this could get worse, or with lots and lots of luck, better for us.

For me, this is the order of my disappointed.

1) Connected within 24 Hours - I travel a lot without always having internet access so why should i have to buy hotel internet access just to play my already paid for game.

2) DRM - ewww
3) Kinect 2 - Because im still under the impression this always needs to be plugged in, so id have to lug this    
                  thing round in my bag with me. Could be wrong on this.




Title: Xbox One: Official Details on License & Connectivity
Post by: Psyfer9983 on June 06, 2013, 11:55:55 PM

No thank you MS. I will not be getting this. Guess its a PS4 then. Sad, I've been a XBOX gamer since day 1 of the original XBOX.

MS needs to learn that not everybody has internet or can't get internet due to location. I have a friend who lives out in the sticks who can't get anything, not even a cell signal. He has looked into satellite internet but its high and has a bandwidth limit like most if not all ISP do. So I guess he won't be getting the new XBOX. And have a kinect censer hooked up at all times is just ridiculous. Have you read the terms and conditions on that? Hello, privacy invasion alert.




Title: Xbox One: Official Details on License & Connectivity
Post by: hyfall381 on June 07, 2013, 03:49:30 AM

Also please be advised that if you don't think something similar is going to happen on PS4 then prepare to be surprised. I do not see Sony and MS going in different directions on such an important issue/topic.


If MS goes in this direction, the smartest thing Sony could do is go in a completely DIFFERENT direction.  If MS is really setting all these rules, many people including myself will be going with Sony.




Title: Xbox One: Official Details on License & Connectivity
Post by: Definitely Wapner on June 07, 2013, 05:44:32 AM

Probably going to see a lot lower numbers on games on their launch day. If game prices stay at $60 a pop, there will be no more record breaking launches. Ill wait for games to drop to the $30-$40 range 6 months after release.




Title: Xbox One: Official Details on License & Connectivity
Post by: Havok on June 07, 2013, 06:45:56 AM

We'll see what happens... obviously they are experimenting by putting a stake in the ground.

This can actually turn out as a good thing in the long run... they are always whining that they lose sales on NEW games because everyone is buying them used.

If this no longer becomes a viable option and new games sales do not increase.. at least it will be proof that modchips and user games don't hurt that much.  People like myself that NEVER buy new are just not going to buy at all.  

I have all the current gen systems modded, you know when the last time I turned them on? Probably 3 years ago.




Edited by Havok, 07 June 2013 - 02:46 PM.


Title: Xbox One: Official Details on License & Connectivity
Post by: delawaare on June 07, 2013, 08:00:56 AM

XBOX One is also dead for me.. If I cant buy and sell my used games as I want to do, then I dont need that Console.
I also travel a lot to different countrys and on some stops I make there is no internet connection availible.
And you must connect every 24h with internet to play the offline games ?
Is this a joke ?

BILLI BOY take your xbox one and put it there where the sun never shines !

maybe most of the other people think also that way, we better use only our PC in the future.




Edited by delawaare, 07 June 2013 - 04:01 PM.


Title: Xbox One: Official Details on License & Connectivity
Post by: DuckOfDeath on June 07, 2013, 08:39:30 AM

They've already backtracked on the used games issue.  Originally they said they would take a fee to re-license a title, now it's an option for 3rd party developers, and will not be charged by Microsoft, and they will not take a cut.  This connect once every 24 hours thing will likely change, too.  Once a week? Once a month?  I'm sure it'll be fine-tuned as the console rolls out.  They've gotta look at what works best as far as customer convenience and what keeps them safe from rampant pirating.  

If I had to guess, it'll likely end up needing a check every week, either online or having you insert your disc.  Seems like a no-brainer to me.

-Duck!




Title: Xbox One: Official Details on License & Connectivity
Post by: Reaper527 on June 07, 2013, 08:46:19 AM

there is one key point that i want to point out in the used game sales policy:

QUOTE

Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.


so used game sales are indeed going to be quite the crap shoot.

with the newest details, i'm going ps4




Title: Xbox One: Official Details on License & Connectivity
Post by: cricri_pingouin on June 07, 2013, 10:46:14 AM

Awesome, excellent news!
You see, I'm getting older, and every time a system is coming out, I eventually think "I'm missing on something good, I'll get it" and later regret wasting my cash on something that I didn't use much anyway.
This time around, Microsoft made it simple for me: there's no way I'm getting one of those!
The conundrum would be if the PS4 wasn't as big-brother-anal as this XB1, but looking back at Sony history, I think it's fair to say that chances are I'll skip this consoles generation altogether.
Now let's see, what am I going to do with the cash saved jester.gif

*EDIT* BTW, any info on whether the XB1 interface is optimised for touch screens? wink.gif




Edited by cricri_pingouin, 07 June 2013 - 06:56 PM.


Title: Xbox One: Official Details on License & Connectivity
Post by: rwcottrell on June 07, 2013, 11:03:32 AM

ugly looking box....check.drm.....check.stupid connection rules......check.on the positive side that controller looks sweet.ill be going with ps4 this gen unless they have similar policies and if they do ill be buying a wii u.




Title: Xbox One: Official Details on License & Connectivity
Post by: ekruob on June 07, 2013, 02:36:22 PM

Is 10 family members, as stated... or 10 family members only on the one console? (note the difference there will be extremely important - many families with several children will have more than one console).

... and the obvious corollary; how do they enforce 'family' versus 'room-mate' / 'distant-cousin' / 'ex-step-sister' / 'guy I met in public house yet now bestie for life' ?!




Edited by ekruob, 07 June 2013 - 10:38 PM.


Title: Xbox One: Official Details on License & Connectivity
Post by: TreFacTor on June 07, 2013, 03:20:42 PM

Is 10 family members, as stated... or 10 family members only on the one console? (note the difference there will be extremely important - many families with several children will have more than one console).

... and the obvious corollary; how do they enforce 'family' versus 'room-mate' / 'distant-cousin' / 'ex-step-sister' / 'guy I met in public house yet now bestie for life' ?!

The way it might work is that you can accept people into your live gold account by making them part of the family. As long as they have been on your live friends list you can move them to the share category and then share games linked with that account from cloud storage. This is the reason for the online requirement. You and anyone associated with your xbox one even in the same house should be able to play the game from the cloud without the disc because every game installs to the hd (and supposedly the cloud).

I'm not interested in a restricted console. The features are fine and they cleverly eliminated used games but I won't be told when to game and jump through more hoops than I already do. I bought the first kinect and I don't like them forcing another one on me....they got balls. Besides the drm is for fighting piracy and I'm certain they are going to be all over this machine with sledgehammers. Only the innocent are punished while the pirates run free.




Title: Xbox One: Official Details on License & Connectivity
Post by: ekruob on June 07, 2013, 04:44:31 PM

The way it might work is that you can accept people into your live gold account by making them part of the family...


So its not so much a family limit of 10, but more of a top-10 user/share list per game!




Title: Xbox One: Official Details on License & Connectivity
Post by: BasicAir on June 07, 2013, 08:21:17 PM

If MS goes in this direction, the smartest thing Sony could do is go in a completely DIFFERENT direction.  If MS is really setting all these rules, many people including myself will be going with Sony.


Which would in turn make MS change their policies up. At the end of the day, MS and Sony are not going to be at polar opposites on this issue, I guarantee it.

But keep in mind that since only devs and pubs get a cut of the action by supporting used games, they will want to do the same on both consoles or neither console. The other possible outcome is a lot of devs/pubs refusing to release their games on another console if they can't somehow get income off used game sales.

It will be very interesting to find out every little detail from both MS and Sony come October/November. Everything we're hearing now is just bits and pieces and subject to change before launch as well. We have a lot more information from MS but still not every specific detail and, again, it's subject to change before launch. I really do believe that by launch time there will be a lot of different opinions for both Sony and MS. Some positive, some negative I'm sure for both but who knows what that'll be.




Title: Xbox One: Official Details on License & Connectivity
Post by: xmod4u on June 07, 2013, 11:04:22 PM

I think the main thing we all forget is that it is the publishers pushing for this "one time use" thing, not MS or Sony.
So you can be sure that Sony will do the same thing.

The only thing Sony might not do is the whole connect every 24hrs requirement, and the cam needing to be connected. Just that would be enough for me to chose PS4 over XBO.




Title: Xbox One: Official Details on License & Connectivity
Post by: medievil on June 08, 2013, 02:06:55 AM

Which would in turn make MS change their policies up. At the end of the day, MS and Sony are not going to be at polar opposites on this issue, I guarantee it.

But keep in mind that since only devs and pubs get a cut of the action by supporting used games, they will want to do the same on both consoles or neither console. The other possible outcome is a lot of devs/pubs refusing to release their games on another console if they can't somehow get income off used game sales.

It will be very interesting to find out every little detail from both MS and Sony come October/November. Everything we're hearing now is just bits and pieces and subject to change before launch as well. We have a lot more information from MS but still not every specific detail and, again, it's subject to change before launch. I really do believe that by launch time there will be a lot of different opinions for both Sony and MS. Some positive, some negative I'm sure for both but who knows what that'll be.



the flip side to not releasing on a console unless they can get a used game cut, is no one buying their games....
if people can't freely sell their game to whomever they wish, or loan it or whatever, then they will not buy them (You'll have the freaks that will buy anyway, but I am speaking general population)
Games are already a bad investment cause they are so short, why?? cause game developers mistakenly though Multilayer was the way to go and thats where their focus has been... trouble is the multilayer market is relatively small and will not push a console/game sell all on their own. M$ is tryign to up the anti and make their console "Appear" a good investment by adding a whole lot of crap cause they know game sales are going to decline...there is no way around it when you try to hamper the consumers rights

I think the main thing we all forget is that it is the publishers pushing for this "one time use" thing, not MS or Sony.
So you can be sure that Sony will do the same thing.

The only thing Sony might not do is the whole connect every 24hrs requirement, and the cam needing to be connected. Just that would be enough for me to chose PS4 over XBO.

Sony has already stated they will NOT require anything to play used games, no fees, no having to sell it a certain way, etc...
if the publisher requires it, it is beyond their control, but the system will have no checks or DRM requiring it..




Title: Xbox One: Official Details on License & Connectivity
Post by: Masta-G on June 08, 2013, 01:59:09 PM

So we'll be able to turn off the kinect but not disconnect it?
What kinda bullshit is that?
So the NSA will be able to turn it on remotely when looking for terrorists or something?

It sucks that we won't be able to take our XB1 on a trip or vacation sad.gif




Title: Xbox One: Official Details on License & Connectivity
Post by: ekruob on June 08, 2013, 04:25:29 PM

It sucks that we won't be able to take our XB1 on a trip or vacation sad.gif

You will if your hotel/resort has internet, or if you have 4G LTE coverage.





Title: Xbox One: Official Details on License & Connectivity
Post by: Unimatrix47 on June 09, 2013, 07:11:20 AM

I was excited about the new x-BONE untill I saw the details and saw that it is me, the customer that is getting x-BONED...




Title: Xbox One: Official Details on License & Connectivity
Post by: Baunegaard on June 09, 2013, 12:02:43 PM

Everybody take a break in here.

First the issue about DRM and used game sales, lets just wait and see at launch what they end up doing, if the Publishers get more Money this way, it could end up lowering game cost overall. I would much rather have the oppertunity to buy good new games for a lower cost, than waiting and buying a used game. So lets just wait and see where this goes.

Second, the must connect to the internet every 24th hour problem, serouisly, welcome to the year 2013, of course this would happen, what did people expect? I see so many possible great features come from this.

Of course if the individual game Price stays as high as they are now, i can see a problem with not properly supporting used games. Everything else is just not a major problem in my eyes.




Title: Xbox One: Official Details on License & Connectivity
Post by: medievil on June 09, 2013, 03:48:53 PM

Everybody take a break in here.

First the issue about DRM and used game sales, lets just wait and see at launch what they end up doing, if the Publishers get more Money this way, it could end up lowering game cost overall. I would much rather have the oppertunity to buy good new games for a lower cost, than waiting and buying a used game. So lets just wait and see where this goes.

Second, the must connect to the internet every 24th hour problem, serouisly, welcome to the year 2013, of course this would happen, what did people expect? I see so many possible great features come from this.

Of course if the individual game Price stays as high as they are now, i can see a problem with not properly supporting used games. Everything else is just not a major problem in my eyes.


completely disagree on both counts...
1) when they jacked the prices up it was to develop better games, thats actually not happened, games have gotten shorter and focus has shifted to multiplayer and away from story drive single player (The real meat of any gaming genre)
I do not foresee them lowering prices now.. they want MORE money, lowering prices defeats that

2) having to be online is ridiculous.. have you seen the real details?/ like a game will not work unless you have been online ??.. what about people that experience cable/Internet outages  fro several days.. they can't pass the time playing a game? what about 75% of the country or more than doesn't have reliable broadband or ANY broadband?... people overseas in the armed services?..
no, having to connect online every 24 hours is ludicrous and only there because they want to make sure little jimmy's not doing something they deem he shouldn't.
I won't even go into the you don't OWN the game crap...that will never fly with consumers, or the govt as copyright law clearly states that your purchase becomes yours to do with as you wish. no amount of disclaimers and legal speak M$ or publishers try to spin on it changes that law.. they can't claim it is a lease..copyright law and laws of merchantability counter all that





Title: NULL
Post by: 'Reaper527' on June 13, 2013, 03:06:56 PM
'
               i disagree on with baunegaard on both counts, much like medievil already has.

QUOTE(Baunegaard @ Jun 9 2013, 03:02 PM) View Post

First the issue about DRM and used game sales, lets just wait and see at launch what they end up doing, if the Publishers get more Money this way, it could end up lowering game cost overall. I would much rather have the oppertunity to buy good new games for a lower cost, than waiting and buying a used game. So lets just wait and see where this goes.


on your first point about the drm, take a look at the CURRENT xbla marketplace. games go into the system, and never drop in price. a game that was $10 in 2005 is still $10 today (unless the game was removed from the marketplace due to poor sales, because games get removed instead of reduced).

every now and then you will see a 1 week sale, but in the past 8 years only 1 game has ever had a real price reduction, and that is skulls of the shogun. a game which launched simultaneously with it's pc equivalent, yet at a higher price.

with xbla, we aren't seeing prices dropping despite the fact they exist in this "no used games" dystopia. 99% of xbla content has no physical equivalent, but the prices don't go down. when the system was new, the average price was $5 a game. the average eventually shifted to $8 a game, and is now at $15 a game, with games being released at the $20+ price point.

if microsoft really thought that this would lower prices, there is no way they wouldn't have mentioned that at e3.


QUOTE(Baunegaard @ Jun 9 2013, 03:02 PM) View Post

Second, the must connect to the internet every 24th hour problem, serouisly, welcome to the year 2013, of course this would happen, what did people expect? I see so many possible great features come from this.



what do i expect? i expect my offline games to work offline, no questions asked. if i put a disc in the tray, i expect it to play.

you can diminish how big of a deal the 24 hour requirement is, but do you like super mario world, final fantasy 7, sonic the hedgehog, street fighter 2, halo 2, mech assault, vandal hearts, or any other classic games? because if you do, you should bare in mind that none of these games would be playable today if ms's 24 hour authentication was in place back then.

the authentication servers will be turned off some day, and when that happens, an entire generation of games will disappear forever.

that is just looking at the long term though. lets look closer to the near term. lets say you get banned from live. that means your entire game collection just got taken away from you.

have you ever turned on your 360 and gotten an error when trying to log into live? (whether that being problems with the log in servers, or scheduled maintenance, or whatever). i know i have. hell, i've had that happen to me multiple times in the past few months where the login servers were screwed up. guess what happens when you turn on your system and the authentication system can't be reached. if you guessed that you can't play your games, you guessed correct.

i would take sony's "if you want to accept the negative aspects of drm, you can get some cool rewards from buying digital, and if you don't want to deal with that headache, you can buy physical games" any day of the week over having oppressive drm shoved down my throat.
               
               

               


                     Edited by Reaper527, 13 June 2013 - 11:11 PM.
                     
                  


            '
Title: Xbox One: Official Details on License & Connectivity
Post by: steveo1978 on June 13, 2013, 05:20:59 PM

The only thing that bothers me about the Xbox One is the 24hr check-in everything else I can live with because I pretty much new it was coming due to all the modding of the 360. There are other more consumer friendly ways they could have done this.




Title: Xbox One: Official Details on License & Connectivity
Post by: Psyfer9983 on June 13, 2013, 08:04:54 PM

Completely agree with Reaper527. I too have had problems signing in to live in the past. This connect every 24 hours is a load of crap. It needs to be removed completely. But I'm also concerned about the kinect censer having to be hooked up at all times. I have never had a reason to get one nor do I want it. I posted a wile back about the terms and conditions about that thing. I still see a big privacy problem with it.




Title: Xbox One: Official Details on License & Connectivity
Post by: Xeriak on June 13, 2013, 11:58:47 PM

what do i expect? i expect my offline games to work offline, no questions asked. if i put a disc in the tray, i expect it to play.

you can diminish how big of a deal the 24 hour requirement is, but do you like super mario world, final fantasy 7, sonic the hedgehog, street fighter 2, halo 2, mech assault, vandal hearts, or any other classic games? because if you do, you should bare in mind that none of these games would be playable today if ms's 24 hour authentication was in place back then.

the authentication servers will be turned off some day, and when that happens, an entire generation of games will disappear forever.

that is just looking at the long term though. lets look closer to the near term. lets say you get banned from live. that means your entire game collection just got taken away from you.

have you ever turned on your 360 and gotten an error when trying to log into live? (whether that being problems with the log in servers, or scheduled maintenance, or whatever). i know i have. hell, i've had that happen to me multiple times in the past few months where the login servers were screwed up. guess what happens when you turn on your system and the authentication system can't be reached. if you guessed that you can't play your games, you guessed correct.

i would take sony's "if you want to accept the negative aspects of drm, you can get some cool rewards from buying digital, and if you don't want to deal with that headache, you can buy physical games" any day of the week over having oppressive drm shoved down my throat.


I completely agree and find this to be the most sensible rational post in all of the interwebs so far that I have read.

Microsoft cannot in the right mind think that they will get away with selling Xbox One's that will serve as future bricks with zero gameplay once the Internet ceases to exist or authentification servers get taken offline due to a new console launch.

However.. Their recent answer to the whole 24 hour check-in debacle was this:
http://www.ign.com/a...-says-microsoft (http://www.ign.com/articles/2013/06/12/gamers-without-internet-can-stick-with-xbox-360-says-microsoft)

So anyone who cannot get internet or whom lives on a nuclear submarine/military zones.. are supposed to forget the Xbox One and simply stick with Xbox 360...

How the heck is that progressive or fair to the consumer?? So they are encouraging their older product and denying the new generation of games to people who cannot always maintain a good internet connection..

Either way.. I think this should be boycott and people should purchase PS4's instead. Microsoft might eventually come to the realization that they screwed up; once they notice that Xbox One units aren't leaving store shelves, and PS4's are flying off the shelves like hot cakes.




Title: Xbox One: Official Details on License & Connectivity
Post by: krayzie on June 14, 2013, 02:31:39 AM

I think the future will be more and more dependant of the internet in many devices. Physical media is and will be used less and less. Also voice controll is one of the biggest new things that is coming from  technologie development companies since it's coming to a state it might actual be usefull for stuff.
Is ms pushing these things too soon? Time will tell. Is it inevitable to happen? Probably. I understand hardcore gamers might find it a little too much but the thing is brought into the market as a multi device for the whole family and not just for gamers.
Also the privacy complaints about the mic and camera I find a little far fetched. People are using smartphones with these features for years which are online all the time not to mention the possibilities to track the phones whereabouts.
Personally I probably won't be buying it till it proves usefull or when it becomes hacked.




Edited by krayzie, 16 June 2013 - 09:02 AM.


Title: Xbox One: Official Details on License & Connectivity
Post by: Xeriak on June 14, 2013, 04:38:46 AM

I imagine the first thing to be hacked on Xbone, will be the 24-hour online DRM check.. So some people CAN use their console offline if they want. Of course I gather that will result in many banned Xbone units.




Title: Xbox One: Official Details on License & Connectivity
Post by: colt223 on June 14, 2013, 05:55:57 AM

I am a huge Xbox fan since the original, do not really care for PS3 or Wii.

But this could be a killer. Way too many restriction on when and where I can play a game that I bought and paid for. I like to grab a game, and head over to a buddy's house to have a beer and play a couple games. I should not have to explain that, its silly.

I was really looking forward to this launch, but looks like it will be wait and see time on this one. I am not dropping that much cash on something that might bomb.




Title: Xbox One: Official Details on License & Connectivity
Post by: krayzie on June 14, 2013, 06:16:01 AM

Way too many restriction on when and where I can play a game that I bought and paid for. I like to grab a game, and head over to a buddy's house to have a beer and play a couple games. I should not have to explain that, its silly.


I thought the idea is you can acces you entire game library from anywhere and from any console directly from the cloud so you don't even need to bring discs. The only restriction I see is a good internet connection.




Title: Xbox One: Official Details on License & Connectivity
Post by: Aldanga on June 14, 2013, 09:07:58 AM

You're absolutely wrong about the prices. Content gets permanently reduced on XBL every month. Some months have more than others, but price drops are common place.


got any specific examples? the only permanent drops i've seen are on GoD games, not xbla or dlc.




Edited by Reaper527, 14 June 2013 - 11:45 PM.


Title: NULL
Post by: 'Reaper527' on June 14, 2013, 03:30:25 PM
'
               
QUOTE(Aldanga @ Jun 14 2013, 12:07 PM) View Post

You're absolutely wrong about the prices. Content gets permanently reduced on XBL every month. Some months have more than others, but price drops are common place.


got any specific examples? the only permanent drops i've seen are on GoD games, not xbla or dlc.
               
               

               


                     Edited by Reaper527, 14 June 2013 - 11:45 PM.
                     
                  


            '
Title: Xbox One: Official Details on License & Connectivity
Post by: Aldanga on June 14, 2013, 03:33:50 PM

April (http://www.trueachievements.com/n12966/permanent-xbl-reductions-for-april-2013.htm) and June (http://www.trueachievements.com/n13639/permanent-xbl-reductions-for-june-2013.htm). (I can't find any from May this year, so I don't know if there were reductions that month.)




Title: Xbox One: Official Details on License & Connectivity
Post by: Reaper527 on June 14, 2013, 03:57:50 PM

i guess i stand corrected, but those drops are still the exception and not the rule. games that never get reduced vastly outnumber those few rare cases (and this even applies to annual titles like magic, all of which are still at their base price that they were introduced at.)

(also, when did these reductions start? is this a new practice? these articles are the first i've seen of it)




Edited by Reaper527, 15 June 2013 - 12:07 AM.


Title: Xbox One: Official Details on License & Connectivity
Post by: Aldanga on June 14, 2013, 04:56:40 PM

It's been going on for at least a couple years, if memory serves.




Title: Xbox One: Official Details on License & Connectivity
Post by: MadMaxGR on June 15, 2013, 02:32:51 AM

No thank you MS. I will not be getting this. Guess its a PS4 then. Sad, I've been a XBOX gamer since day 1 of the original XBOX.

MS needs to learn that not everybody has internet or can't get internet due to location. I have a friend who lives out in the sticks who can't get anything, not even a cell signal. He has looked into satellite internet but its high and has a bandwidth limit like most if not all ISP do. So I guess he won't be getting the new XBOX. And have a kinect censer hooked up at all times is just ridiculous. Have you read the terms and conditions on that? Hello, privacy invasion alert.


I cannot agree more... Unfortunately, since region lock plans have been announced as well (the console will work only on approved countries), I will have to buy PS4 if I want the latest gen console in my living room. I say unfortunately, because I was XBOX user since day 1, and I love its Live as it was so far and the games that come with it. Too bad marketing strategy MS... you should listen more your hardcore gamers.

P.S. The pricing of XBONE is $100 higher than PS4. With so many restrictions I was expecting at least the XBONE to be lower priced than PS4, so people will have at least a logical reason to buy it, because so far... I don't see any reason why I should choose XBONE, and YES, HALO 5 is not enough to make me buy a 500 Euro console that will not work where I live and the way I want to play!




Edited by MadMaxGR, 15 June 2013 - 10:47 AM.


Title: Xbox One: Official Details on License & Connectivity
Post by: dcaway on June 15, 2013, 02:02:44 PM

i couldnt wait for the xbone... til i read this,and i havent been a sony fan for quite some time, the controller is just too small and uncomfortable for me. so, i went and bought a wii u for this gen. if the one is hacked, i'll pick one up, till then i hope for some good titles for my wii..




Edited by dcaway, 15 June 2013 - 10:03 PM.


Title: NULL
Post by: 'kgn340' on June 15, 2013, 04:03:53 PM
'
               Okay, I'll admit that I'm getting old and that I don't have time for this shit.  
(Yes Microsoft, I will indeed stick with my Xbox 360.  Thank you for telling me not to buy an Xbox One).

I barely have time to play games...so just forget about trying to keep a console connected and updated.
Christ, I'm getting laid off and might have to drop my internet for the time being.

Who remembers Xbox1???
- you never had to update (constantly) your console to play newer games
- you didn't have to have your console online to play games
- you can freely rent/trade/sell games as you please
- various options to play networked games online for free
- XMBC was kick-ass back in the day

I know that a lot of people think being constantly "connected" is ~awesome~ ... but is it?  Is it really?

               
               

               
            '
Title: NULL
Post by: 'krandor' on June 16, 2013, 05:49:48 AM
'
               
QUOTE(ekruob @ Jun 7 2013, 10:36 PM) View Post

Is 10 family members, as stated... or 10 family members only on the one console? (note the difference there will be extremely important - many families with several children will have more than one console).

... and the obvious corollary; how do they enforce 'family' versus 'room-mate' / 'distant-cousin' / 'ex-step-sister' / 'guy I met in public house yet now bestie for life' ?!


How this 10 family member sharing is going to work is one of those points that really need clarification.

I have a friend who is really excited about this because they have lots of family members all over their state who play xbox and they think they will save huge amounts of money by all being able to share the same game.  I just don't see it working like that.

There has to be some type of restriction or limitation on this to avoid "game clubs" of 10 people forming all over the internet to share costs o games.  The question though is what will they be.

I suspect it will be somehow tied around a "master console" where everybody must log onto that console once every X period of time and then in between can access the library on any other console.  It is also possible that it will require all accounts to be linked to the same credit card to make it less appealing to let people you don't know well get access to your credit card.  

Anybody who thinks you can just select any 10 people and link them together and share all your games hasn't been reading the microsoft philosophy on this console.  However, there are very few details yet on how this is going to all work and I think that is intentional.

The details are where the Xbone starts to have issues.

Another case in point is this whole integrated TV thing.  I think again that is something that looks better on paper then it will actually work.  I saw something on this forum about somebody expecting to be able to get rid of their cable box and watch live sports - isn't going to happen.  The Xbone does not have a tuner at all in it so it is going to have to rely on your cable box to get a signal.  Then the xbone is going to have to control that cable box and unfortanely for many that is going to almost have to be by IR blaster (some boxes may have serial access but many will need IR blasters).  IR blasters are a pain to setup, a pain to maintain, and are SLOOOOOW.  Again, on the TV side I expect when the details come out on how you have to connect the TV to your xbone and how it really works in practice come out, it isn't going to be near as appealing.  If MS really wanted the xbone to be where you watched TV, they needed to go with a tuner and something like a cablecard and actually let it replace your cable box, but they are not doing that.  

The devil is in the details and the more details come out about xbone, the worse it looks.
               
               

               
            '
Title: Xbox One: Official Details on License & Connectivity
Post by: Reaper527 on June 17, 2013, 09:17:59 AM

How this 10 family member sharing is going to work is one of those points that really need clarification.

I have a friend who is really excited about this because they have lots of family members all over their state who play xbox and they think they will save huge amounts of money by all being able to share the same game.  I just don't see it working like that.


it is confirmed that no 2 people can be playing the same game at the same time (so buying 1 copy of halo 5 and expecting to fill a lobby isn't going to happen). it is also being reported that only 2 people can be connected to a game library at a time (including the game owner). the wording on the xbox page definitely supports those reports, even if it doesn't come out and explicitly say it.




Edited by Reaper527, 17 June 2013 - 05:18 PM.


Title: Xbox One: Official Details on License & Connectivity
Post by: KanjiMan on November 05, 2013, 11:09:31 AM

Well I just think the 24hr thing is stupid... i could care less about the DRM.  Im only gonna buy games I like anyways at 70-90 bucks a pop, and there is really not many places to rent stuff anymore that industry is fading out and with downloadable demos you can try games out... which Microsoft is usually pretty good about that.   My 360 is always connected to the internet anyways with one exception... traveling... yes when traveling no internet means no gaming THAT FRIGGIN SUCKS! So i guess the console will never leave my home.  But that yet is not a deal breaker... and those of you treatening to buy a PS4... I laugh at you cause at launch:

PS4 is not compatable with AUDIO CDs (No music of your own except paid subscriptions aka"Music Unlimited")
PS4 is not compatable with MP3s
PS4 is not compatable with EXTERNAL DRIVES OF ANY TYPE
AND LASTLY:
PS4 is not compatable with STREAMING media from your pc servers


So if you think this is bad enough to go buy a ps4 instead of a XB one... can you deal with all that crap? $ony really screwed their system up for its launch  LOL.

I can put up with the DRM from Microsoft.. as long as I can play my media someway somehow cause its gonna be the "Media Hub" of my home; Microsoft will have a sale from me for sure