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Xbox1 Forums => Software Forums => Homebrew & Ported Games => Topic started by: The unProfessional on May 19, 2003, 01:12:54 PM

Title: Game In Progress
Post by: The unProfessional on May 19, 2003, 01:12:54 PM

Hey guys...

Just wanted to let everyone know I'm working on a title.  It's no halo 2, but it'll be fun and look pretty nice.  I'm calling it Jihad.  Basically, take Bomberman, move it over to a 3D landscape with nice effects such as shadows, decals, and particles.  Replace the characters with tanks, and make it a team game.  Okay, so it's completely different than bomberman, but that should give you a rough idea of what it's all about.  Also, I'll be writing a PC-based game server and authoritative server list.  So basically, many boxes can play together xbox-live style... only free.

Things are coming along pretty well, and you can check updates at my site (http://www.theunprofessional.com/).  The screenshot is a little old, but i update the news regularly.  If you'd like to get involved, I'm perfectly willing to form a *small* team.  Primarily, I'm in desperate need of someone who can model vehicles fairly well, and possibly do the texturing for them as well.  let me know if you're interested.

Check my site for updates!

Take care, everyone.




Title: Game In Progress
Post by: Valentin Zukovsky on May 19, 2003, 01:57:55 PM

The website doesn't work.




Title: Game In Progress
Post by: The unProfessional on May 19, 2003, 02:04:27 PM

hmm... seems to work fine... http://www.theunprofessional.com (http://www.theunprofessional.com/)

I might've mistyped it




Title: Game In Progress
Post by: Valentin Zukovsky on May 19, 2003, 06:20:58 PM

No, I mean the links within the website don't work.  I can only get to the homepage.
Sorry about the Confusion.




Title: Game In Progress
Post by: The unProfessional on May 19, 2003, 09:49:04 PM

Yeah, i just recently put it up... work in progress.




Title: Game In Progress
Post by: the_Watchers_eye on May 20, 2003, 02:58:57 AM

Give me some more details on the tank please, one of my team members is going to have a go building it for you.

Details such as:

poly count
how should it be textured
camouflage
army green
battle worn

etc


also have a look here: http://home.planet.nl/~nab00004/ (http://home.planet.nl/~nab00004/)  they might help you

Let me know what you think of the reply to the post that you made in the thread that I started [below this one], cheers.




Edited by the_Watchers_eye, 20 May 2003 - 11:00 AM.


Title: Game In Progress
Post by: The unProfessional on May 20, 2003, 01:22:33 PM

Great, glad to hear it ...

Fairly low poly, but not ultra-low... about 800 polys or so.
The M1 should have a light brown desert-style texture, probably with a UN logo on it.  The T72 should also be desert colored,  but with some fake type of logo.  Eventually, it would be nice to have 3 or 4 versions of the texture with varying amounts of damage that could be applied based on current health.

Thanks a bunch

- Bill




Title: Game In Progress
Post by: Eug on May 20, 2003, 01:50:21 PM

why call it Jihad? As in "holy war"?




Title: Game In Progress
Post by: the_Watchers_eye on May 21, 2003, 12:10:07 AM

OK this is a direct quote from the designer:

"OK...I know what he means by the desert color.
The M1 is a howitzer I think...t72..I have no idea.Plus what time frame are we talking here...WW2? If so there was no UN at that time.
I`ll do the M1 first with some different texture maps.Kinda hard though to make a tank with only 800 poly`s."




Title: Game In Progress
Post by: The unProfessional on May 21, 2003, 09:44:41 AM

Hello again!

Don't worry too much about the poly count.  1500 polys is also fine.  Leave it up to the modeller... 800 was a bad number.

Also, it takes place in present time.  T72 and the M1 both weren't around in WWII... it's more like desert-storm.  

Do you have ICQ or aim, watchers?  Might be easier to discuss there.  Here are some links for the tanks

T72:
http://www.soviet-em...y/tanks/t72.php (http://www.soviet-empire.com/arsenal/army/tanks/t72.php)
http://www.cdi.org/t...rism/t72-pr.cfm (http://www.cdi.org/terrorism/t72-pr.cfm)
http://www.voentour....anks/t_72.shtml (http://www.voentour.com/tanks/t_72.shtml)

M1:
http://www.fas.org/m...sys/land/m1.htm (http://www.fas.org/man/dod-101/sys/land/m1.htm)
http://www.globalsec...und/m1-pics.htm (http://www.globalsecurity.org/military/systems/ground/m1-pics.htm)
http://www.army-tech...rojects/abrams/ (http://www.army-technology.com/projects/abrams/)

Thanks Watchers!

In response to Eug:
It's called Jihad because it is exactly that... a Holy War.  The only way to make good out of meaningless killing for a religious cause is to turn it into a fun game... get's our minds off of the real horror.




Title: Game In Progress
Post by: the_Watchers_eye on May 21, 2003, 11:56:55 AM

I only use msn messenger, if you use that then pm me your email address, otherwise will keep chatting here.




Title: Game In Progress
Post by: slidellsimba2 on May 23, 2003, 01:52:59 PM

sounds cool.
i will follow your news and wait the arrival of this game.

i like that people can make their own games for xbox
good luck




Title: Game In Progress
Post by: the_Watchers_eye on May 25, 2003, 12:08:34 PM

OK a quote from my graphic designer:


"Ok..have the T72 russian tank well on it`s way to being done.Tell your buddy that it`s going to be at least 5000 to 7000 poly`s.That`s after optimization.There`s no way I can get it lower without loosing it`s integrity.X box should have no problem displaying that number of poly`s.
Let me know what he thinks"

So let me know   cool.gif  




Title: Game In Progress
Post by: Bearhug on May 26, 2003, 07:06:09 PM

Sounds like it's going to be a cool game..

Can't really help with any of the programming, but if you want a testor, would be glad to help out..

Are there going to be upgrades and the like available between the levels etc...

Anyhow, keep us all up to date.




Title: Game In Progress
Post by: the_Watchers_eye on May 26, 2003, 11:48:56 PM

Here is a current model of the tank.



And another quote:


"this comes in at about 7800 poly`s.I`ve crunched everything I can.There are no textures yet.I can`t actually model the treads cause the poly count will go through the roof.So I just put a bump map on them,....I `ll come up with some textures and decals and such.
I`ll try to get the poly count down further if need be...ok?"

So need some comments from you....




Title: Game In Progress
Post by: chilin_dude on May 27, 2003, 01:46:17 AM

QUOTE (the_Watchers_eye @ May 27 2003, 09:48 AM)
Here is a current model of the tank.

user posted image


And another quote:


"this comes in at about 7800 poly`s.I`ve crunched everything I can.There are no textures yet.I can`t actually model the treads cause the poly count will go through the roof.So I just put a bump map on them,....I `ll come up with some textures and decals and such.
I`ll try to get the poly count down further if need be...ok?"

So need some comments from you....

That truely is a kick ass tank! *jaw drops* Tell your friend to give himself a pat on the back  laugh.gif If this game turns out with graphics like that it'll be a tank version of Halo laugh.gif
Keep up the good work.

And also if you need someone to design a dvd cover then i'm your man!




Title: Game In Progress
Post by: the_Watchers_eye on May 27, 2003, 05:00:54 AM

Thanks chilin_dude, will tell him. Also hope this proves to people that I am serious with the game that I have been talking about, est less than a month...  pop.gif  




Title: Game In Progress
Post by: Bearhug on May 27, 2003, 09:44:19 PM

Looking Brilliant guys!


Please give me a copy when your finished
beerchug.gif  




Title: Game In Progress
Post by: The unProfessional on May 27, 2003, 11:06:17 PM

Thanks... check www.theunprofessional.com for updates =]  i'll be posting them regularly.




Title: Game In Progress
Post by: the_Watchers_eye on May 27, 2003, 11:44:58 PM

user posted image

This is an unfinished texture...




Title: Game In Progress
Post by: xbox_freak!! on May 28, 2003, 01:27:17 AM

QUOTE (the_Watchers_eye @ May 28 2003, 04:44 AM)
user posted image

This is an unfinished texture...

OMFG! ohmy.gif   All I can say is Woooooooooooooo! great job guys!




Title: Game In Progress
Post by: the_Watchers_eye on May 28, 2003, 02:23:31 AM

thanks xbox_freak


Another quote for you:


"It`s a little frustrating cause I`m used to doing things in detail.
I agree about the wheels..that will lower the poly`s if I just texture.The turret hatch can go.
I`ll loose the ladder and ariels.
I really wish I had a poly count I knew not to cross.But as his engine is in early days I understand his situation.
Back to the drawing board...ask him if using bump maps are ok....I can replace a lot of stuff doing bumps...ok"

Let me know...




Title: Game In Progress
Post by: Fokus on May 28, 2003, 02:30:50 AM

Hey nice stuff so far, what 3d package are u using?  if you need any help lemm know...

I think I might be involved with the music part, but its hard to write music without any animation to go on, I guess I will talk with theunproffessional about that more. Keep up the good modelling!

Later




Title: Game In Progress
Post by: the_Watchers_eye on May 28, 2003, 03:25:35 AM

The program that my friend is using is 3D Studio Max. This is not my project, so will definately need to talk to theunproffesional. If you want to, you could always help out in the project that I will be starting in a couple of weeks time... It has been posted in this section...




Title: Game In Progress
Post by: Fokus on May 28, 2003, 04:58:59 AM

Good to hear, the_Watchers_eye, well as soon as you have ideas for your project just PM me adn let me know what kind of time frame you are on as well as other details...I use LW but 3d models can be exported to whatever you need them to be...

Anyhow talk soon

beerchug.gif  




Title: Game In Progress
Post by: the_Watchers_eye on May 28, 2003, 07:18:51 AM

Hope theunproffesional does not mind me putting a direct link here to the project that I will be starting, but here you go fokus.

http://forums.xbox-s...ST&f=30&t=47266






Edited by the_Watchers_eye, 28 May 2003 - 03:20 PM.


Title: Game In Progress
Post by: Halfbreed on May 28, 2003, 08:12:47 AM

What do you think?  tongue.gif
user posted image




Title: Game In Progress
Post by: the_Watchers_eye on May 28, 2003, 08:56:16 AM

that looks great half breed  biggrin.gif  




Title: Game In Progress
Post by: Halfbreed on May 28, 2003, 09:16:12 AM

Thanks





Title: Game In Progress
Post by: The unProfessional on May 28, 2003, 09:51:14 AM

I love it, Halfbreed.  Looks great... I like the title text, too... photoshop?  How many polys is this bad boy at?  Small details, like the hubcaps and small pieces on the turret assembly can expressed via a texture.  I want the game to be as fast-paced as possible, and support large multiplayer games without too much slowdown as a result to rendering.  I'm no professional game developer, and I'm creating this engine from scratch.  So, keeping the polys around 5K would increase this game's chances of being the best homebrew yet.  Less polys per tanks = more tanks = more fun =]

Thanks alot, Halfbreed... I truly appreciate it

- Bill




Title: NULL
Post by: 'Halfbreed' on May 28, 2003, 10:21:32 AM
'
                Hey. Thanks.   It's really just a logo.

What I  did was take that tank render, resize it, and came up with a text logo... smile.gif

if you would like the .psd file for it, i can do that.
               
               

               
            '
Title: NULL
Post by: 'The unProfessional' on May 28, 2003, 10:25:52 AM
'
                Hey Halfbreed,

Sure, the psd would be cool... I can base the menu graphics on the same sort of theme you used for the title text.  When I get around to that, the psd would be a good reference.

Also, how low do u think u can get the poly count :-   (no need to go lower than 5k).

Thanks
               
               

               
            '
Title: NULL
Post by: 'Halfbreed' on May 28, 2003, 10:44:54 AM
'
                Well if I take out the tank i come up with 7.15kb (had to make text a tad smaller)

with the tank its 16.7kb and the whole logo is smaller in size
               
               

               
            '
Title: NULL
Post by: 'The unProfessional' on May 28, 2003, 11:11:20 AM
'
                Hey halfbreed.... actually, i meant the poly count for the tank model.  I'm not worried about the size of the image smile.gif
               
               

               
            '
Title: NULL
Post by: 'Halfbreed' on May 28, 2003, 11:30:21 AM
'
                My Bad...Got a little confused.  I didn't actually make the tank model so i have no idea how many polygons are in that thing, sorry... blink.gif  
               
               

               
            '
Title: NULL
Post by: 'The unProfessional' on May 28, 2003, 12:35:13 PM
'
                Aww... okay... that makes sense then =].  
               
               

               
            '
Title: NULL
Post by: 'the_Watchers_eye' on May 28, 2003, 02:12:54 PM
'
                The current poly count is 7800 on the tank, my friend is going to try and cut it down...
               
               

               
            '
Title: NULL
Post by: 'Bearhug' on May 28, 2003, 05:32:39 PM
'
                Brilliant job guys, keep up the good work.

Unprofessional looks like your going to have a hit on your hands here.


               
               

               
            '
Title: NULL
Post by: 'Wishi' on May 29, 2003, 01:59:47 AM
'
                I don't know how close up the tanks are gonna be viewed in the game, but if you're going for 16 tanks (possibly all on screen at once) then are the extra details on the_Watchers_eye's modeller's tank (phew) really needed.

The ladder, the aerial, the "wheels" in the treads and all the little individual details surely could be done with textures.

Just don't want to see any (or little!) slowdown wink.gif
               
               

               
            '
Title: NULL
Post by: 'The unProfessional' on May 29, 2003, 03:19:24 PM
'
                Yeah, that's what i was worried about wishi.  That's why i keep asking to cut down the details a tad and model them via textures a bit more smile.gif.  Potentially, every tank can be on screen... and you'll never see a tank TOO closely... especially from the front - if you do, you're probably already dead.


In response to bearhug... I hope so.  For a free, homebrew game, i home people have a great time with this one. =]
               
               

               
            '
Title: NULL
Post by: 'Bearhug' on May 29, 2003, 09:28:28 PM
'
                I'm sure they will, I'm hanging for this one now biggrin.gif  
               
               

               
            '
Title: NULL
Post by: 'Heet' on May 29, 2003, 09:43:10 PM
'
                Damn, nice.  With the team building mechs, Doax girls getting nude/a new wardrobe, Doa getting skinned, New halo maps being worked on and lots of homebrew games out and/or being worked on.  It looks pretty good for the game mod future.
               
               

               
            '
Title: NULL
Post by: 'The unProfessional' on May 30, 2003, 12:56:38 PM
'
                Here's a small video of the octree tests for the Jihad mapbuilder.  It's glitchy though, only because the machine i was running it on was also encoding the movie at real-time... otherwise it's fast =]

http://www.theunprof...hots/octree.wmv
               
               

               
            '
Title: NULL
Post by: 'chilin_dude' on May 30, 2003, 01:04:36 PM
'
               
QUOTE (The unProfessional @ May 30 2003, 10:56 PM)
Here's a small video of the octree tests for the Jihad mapbuilder.  It's glitchy though, only because the machine i was running it on was also encoding the movie at real-time... otherwise it's fast =]

http://www.theunprof...hots/octree.wmv

Just downloaded it and i must say it looks surprisingly nice, how big is that patch of land in comparison to the tank?
Keep it up team!
               
               

               
            
'
Title: NULL
Post by: 'The unProfessional' on May 30, 2003, 01:27:02 PM
'
                You're seeing a very zoomed-out view.  That patch of land represents 500x500 feet.  Tanks will be to scale.
               
               

               
            '
Title: Game In Progress
Post by: the_Watchers_eye on May 31, 2003, 03:13:03 AM

looking good, can you tell me what the white thing moving about is please and I am guessing the background sound is not part of the sound effects.... laugh.gif  




Title: Game In Progress
Post by: Wishi on May 31, 2003, 09:54:18 AM

It's showing the octree code, as the white thing I assume is a tester for the octree and acting as a "tank" showing which nodes will be affected (the cubes) and therefore where to do collision detection to greatly lessen the amount of work needed.




Edited by Wishi, 31 May 2003 - 05:55 PM.


Title: Game In Progress
Post by: the_Watchers_eye on May 31, 2003, 04:07:11 PM

"Ok...just a little update.I`m working on uvw mapping right now.That should really lower the poly count.Cause I can paint the details right to the model carcass..rather than model the details.
I was thinking though...usually in these games when you run through the select tank screen,you have your options of which tank to play.These models are usually higher res than the actual gameplay model.Does he want a high res model for this purpose?It`s no problem to do this..it`s actually easier to make a high res model than a low poly one that looks half decent.
So if he wants a high res model of each for this purpose then let me know.Or I can just send a rendering.But usually in the select screen the vehicle is spinning or something...in which case this would require a model...
lemme know"

I told him that the game u are making involves the player to choose any tank that s on the battle field, rather than choosing it at the start, or at least thats the idea that I got, let me know..




Title: Game In Progress
Post by: the_Watchers_eye on June 01, 2003, 11:36:48 PM

let me know on this, plus some news on the 2nd tank, it is nearly finished and currently at 3900 polys...




Title: Game In Progress
Post by: The unProfessional on June 02, 2003, 01:15:24 PM

Hey watchers... thx for the update.  Glad to hear it's possible to add some of the details to the texture smile.gif.

A high poly model along with the in-game model is a great idea.  I'm sure i can find some good uses for the higher-poly model.  Which is the second tank?   Another guy is doing the M1 for me... but 3-4-5 tanks is cool smile.gif.  I just hope your modeller isn't referring to the m1 :-

So far your modeller did the T72, and another guy did the M1 for me.  Any other vehicles... other tanks, jeeps, other firepower-related vehicles... all good =]

Wishi was right... the white block is just a test object to demonstrate the octree..  =]

Edit: Oh, the background sound is probably just the slight pickup of some megadeth  smile.gif

Thanks




Edited by The unProfessional, 02 June 2003 - 09:16 PM.


Title: Game In Progress
Post by: the_Watchers_eye on June 02, 2003, 02:07:28 PM

Yep he done the M1, remember you asked for help on both tanks, the T72 and M1 - maybe ask the person who has made the M1 for you to change it a bit to make it look like another tank?

user posted image




Edited by the_Watchers_eye, 02 June 2003 - 10:08 PM.


Title: Game In Progress
Post by: The unProfessional on June 02, 2003, 03:58:54 PM

Yeah, I know I did originally, but I thought your modeller was still working on the textures :-.  The other guy helping me out already did change it from the t72 to the m1... :-

Is it possible for your modeller to add his own detail touches... to essentially invent his own M1-like tank?

Thanks




Title: Game In Progress
Post by: Bearhug on June 03, 2003, 09:22:28 PM

So guys whats the Estimated Release date..  For it to be a hit it has to be knocked back at least twice. laugh.gif

Seriously though...  When you roughly thinking we looking at a beta version.




Title: Game In Progress
Post by: xbox_freak!! on June 04, 2003, 02:01:40 AM

july first I think....(Canada day! biggrin.gif )




Title: Game In Progress
Post by: chilin_dude on June 04, 2003, 07:49:57 AM

QUOTE (xbox_freak!! @ Jun 4 2003, 12:01 PM)
july first I think....(Canada day! biggrin.gif )

You're joking right?  Surely a game of this calibre can't be done by then? If it is then i am supremly suprised and want to thank the lord for this blessing!




Title: Game In Progress
Post by: The unProfessional on June 04, 2003, 08:25:23 AM

Hey guys.... thx for the questions.  I wouldn't expect a complete release by July 1st, just because so much needs to be done and we're all working people.  BUT!  Don't get discouraged, because I expect a playable alpha by then.  Unfortunately, i can only allow select people to test it at that point.  But I want everyone to know that things are moving along as they should =]

Don't worry -- this one's really happening smile.gif




Title: Game In Progress
Post by: chilin_dude on June 04, 2003, 11:53:10 AM

QUOTE (The unProfessional @ Jun 4 2003, 06:25 PM)
Hey guys.... thx for the questions.  I wouldn't expect a complete release by July 1st, just because so much needs to be done and we're all working people.  BUT!  Don't get discouraged, because I expect a playable alpha by then.  Unfortunately, i can only allow select people to test it at that point.  But I want everyone to know that things are moving along as they should =]

Don't worry -- this one's really happening smile.gif

 smile.gif Great to hear that its all going well! Don't worry i thought it was too good to be true.... will it be out by September the 8th?My bday  biggrin.gif
if you need any alpha testers you know where i am... i tested a couple of things before this so i have experience   smile.gif  




Title: Game In Progress
Post by: The unProfessional on June 04, 2003, 02:53:38 PM

Yeah, i'm definitely shooting for an end-of-summer release.  But, i have a gut feeling that network-related bug fixes will be subsequent to that release, in addition to game updates, such as more levels and vehicles.

Bear with me everyone =]  It's moving along and I have a couple awesome artists doing the vehicles for me and helping me out with ideas.

- Bill




Title: Game In Progress
Post by: Fokus on June 04, 2003, 04:51:39 PM

Hey nice tanks!  

So as soon as you can get me a little vid of the game I can try to make a some music loops...I think loops are much better since writing a whole score for a game would be suicide concidering my schedule right now...

talk soon




Title: Game In Progress
Post by: The unProfessional on June 04, 2003, 09:26:26 PM

Hey Fokus, whats up.  Have you emailed me?  Are you one of the two guys who emailed me about music?  I think there are already a couple of people who want to write the music for the game :-  If you're one of them, then badass =].  But, if not, i'll need to keep you posted if those guys don't come through.  Sorry, but I can't have too many people doing music... the styles would be too different.  BUT, please stick around because I'd love to have your help, alright?

OH!  For everyone, I put up a short rating of metallica's new album... check it out on my website (check my signature for the URL).  Post on this forum if you have an opinion on the new album, St. Anger.

laters all




Title: Game In Progress
Post by: slidellsimba2 on June 05, 2003, 08:32:03 AM

i love it that this game is coming smooth
take your time, no point in doin the game if you cant be happy with the final product




Title: Game In Progress
Post by: Bearhug on June 05, 2003, 06:26:12 PM

More tanks and levels ohmy.gif


YAY!

I'm happy to wait.




Title: Game In Progress
Post by: JdeezXBOX on June 06, 2003, 06:05:45 AM

When do you expect to be finished with the game
I might help in a few weeks cuz i am gonna talk C++ class at the local college




Title: Game In Progress
Post by: The unProfessional on June 06, 2003, 09:46:52 AM

I'm looking at an end-of-summer beta release -- much to be done =]






Title: Game In Progress
Post by: Bredro on June 08, 2003, 02:16:23 AM

Hello Guys

-Unprofessional-..I`m the guy that did the T72 for you biggrin.gif

I guess your main concern at this point is poly count?
There are some obvious changes that I can make to the model to get the count down.
If your happy with a 5000 poly count than that should be no trouble,while keeping the model looking decent.
The current cg gray model you see here was about 7800 poly`s.That`s due to the fact of the turret hatch and actual modelled wheels.Each modelled wheel is about 260 poly.A textured wheel ..well that`s simply the cylinder count..about 12 to 16 poly`s..depending on how round you want it to look wink.gif ,so needless to say there`s big poly savings if I just texture.
The hatch...yes it is a little highly detailed.I can change that also if you wish..however I think the hatch gives it a distinctive look.
As far as high poly models..I have both M1 and T72 at over 200,000 poly`s each.Nice to look at but rather unpractical for in game use...mabey as renders for website or something....

good to meet you finally,good luck with the project and if you need further help don`t hesitate to ask.

laterz

Bredro  




Title: Game In Progress
Post by: chilin_dude on June 08, 2003, 02:31:47 AM

QUOTE (Bredro @ Jun 8 2003, 12:16 PM)
Hello Guys

-Unprofessional-..I`m the guy that did the T72 for you biggrin.gif

I guess your main concern at this point is poly count?
There are some obvious changes that I can make to the model to get the count down.
If your happy with a 5000 poly count than that should be no trouble,while keeping the model looking decent.
The current cg gray model you see here was about 7800 poly`s.That`s due to the fact of the turret hatch and actual modelled wheels.Each modelled wheel is about 260 poly.A textured wheel ..well that`s simply the cylinder count..about 12 to 16 poly`s..depending on how round you want it to look wink.gif ,so needless to say there`s big poly savings if I just texture.
The hatch...yes it is a little highly detailed.I can change that also if you wish..however I think the hatch gives it a distinctive look.
As far as high poly models..I have both M1 and T72 at over 200,000 poly`s each.Nice to look at but rather unpractical for in game use...mabey as renders for website or something....

good to meet you finally,good luck with the project and if you need further help don`t hesitate to ask.

laterz

Bredro

Must say one thing to you:
Great models they really do look amazing! Hope you and all the team keep up the good work its already looking good!




Title: Game In Progress
Post by: the_Watchers_eye on June 08, 2003, 08:56:57 AM

hey bredro wink.gif




Title: Game In Progress
Post by: Bredro on June 08, 2003, 09:54:48 AM

he he    Hi -aka- Poor

Bredro




Title: Game In Progress
Post by: The unProfessional on June 08, 2003, 02:03:31 PM

Hey Bredro.. it's GREAT to be able to talk to you directly =] .  You do great work, i appreciate it very much.  I apologize for the issues with the M1... Keeping in touch with you through other people wasn't sufficient I guess.  I hope I didn't waste any if your time.  Just so you know, though, anything you do and would like to contribute WILL be used in the game.  

Also, in addition to in-game models, it'd be cool to have the higher poly version for use when say, the player is picking their tank.  At that time, I could have a large, high poly rotation version of the model.  By high poly, i mean 7,8,9 thousand or so.  Then, the in-game tank would be lower poly to allow for faster gameplay frame rates.

Thanks alot for helping out... !  You rock.




Title: Game In Progress
Post by: The unProfessional on June 08, 2003, 02:26:48 PM

Here's a link to the M1A1 abrams tank that was done for Jihad.  The modeller doesn't really use this forum, but feel free to drop him a message on the www.cgtalk.com forums... I think he deserves some praise  

This is a *rally* version of the M1 abrams tank.  The texture used in the first image is just sh*ts and giggles... sort of as an easter egg for the game.  THe desert texture can be found directly below it.

user posted image

user posted image

His cgtalk thread is at.  Check it out
http://www.cgtalk.co...&threadid=67181 (http://www.cgtalk.com/showthread.php?s=&threadid=67181)






Edited by The unProfessional, 08 June 2003 - 10:28 PM.


Title: Game In Progress
Post by: Bredro on June 08, 2003, 02:52:08 PM

lol..no probs about the M1.Yes now that I found my way here we can talk directly.
The T72 is coming along nicely..down to 3800 poly.
I know you don`t want any direct russian referrences on the tank,but I can throw some rad decals on it if you wish.
Something nasty..seems as their the bad guys in this case...lol

laterz

Bredro




Title: Game In Progress
Post by: The unProfessional on June 08, 2003, 03:13:16 PM

3800 is in perfect range.  Once the engine is complete and I'm comfortable with it's performance, we can worry about higher-detail and more sfx.  In professional game projects, the engine is created first.. then, once limitations are determined, the art begins.  Unfortunately, in our case, everything needs to run concurrently, so we have to gamble with limitations early on -- hence the request for low poly counts smile.gif

As for decals, we were thinking of having a few unique textures for each tank that hte user could choose.  This would make the whole thing a bit more customizable and interactive for players.  So if you've already created the mapping for the texture, you're free to paint in whatever you'd like smile.gif.  For starters, Neil and I were thinking to just have a *flag* type decal for each team.  Basically, each tank would have it's standard desert or camo texture, with some flags pasted onto it to represent it's team.  Neil came up with a couple of flags that will apply perfectly.  Other than that decal, you're free to add whatever you'd like to the texture to *spruce* it up.  Some wear marks on the armor would be cool, too smile.gif

I can get those flags for you.  Do you have any chat programs? aim/msn/icq?

The russians aren't bad at all smile.gif  Just that the T72 is russian-made and often used by militant groups smile.gif

Take care




Title: Game In Progress
Post by: Bredro on June 08, 2003, 03:38:36 PM

Hi Bill

No chat programs,just irc and just the channel of my other forum.
Texturing is not really my thing,so I just sort of struggle through on that aspect.
I can`t really make any map layouts cause basically I don`t know how to at this point.
I`ve only been usin Max for a few months..so it`s sort of trial and error at this point.
But the actual modelling is no problem for me.
Once I get a satisfactory texture on the model I`ll sent to Watcher and he can post it here.
If you want my irc channel let me know....

laterz

Bredro




Title: Game In Progress
Post by: The unProfessional on June 08, 2003, 03:51:30 PM

Hey brero... yeah, toss me the channel smile.gif




Title: Game In Progress
Post by: Bredro on June 08, 2003, 03:57:24 PM

you have pm

Bredro




Title: Game In Progress
Post by: DarthInvader on June 11, 2005, 12:24:10 AM

Hey unprofessional, just putting in a humble request for an update on the games status, and what your working on.  biggrin.gif




Title: Game In Progress
Post by: The unProfessional on June 12, 2005, 12:14:59 PM

since my job change i've been focusing mostly on a proper level editor.  it's come along far enough that I'll be giving it to neil so he can mess with it.  I also took some time to improve the engine, abstract the 3d api completely, so someone could take the source and port to linux (just have to write the GL version of the renderer), without having to modify much else.  But at least now I can spend some time on it almost every day,




Title: Game In Progress
Post by: DarthInvader on June 12, 2005, 11:08:45 PM

coooool...any new screens? beerchug.gif




Title: Game In Progress
Post by: DarthInvader on June 15, 2005, 01:03:51 AM

Can someone lay down the mighty hand of banning on CSO? All he can do is troll.




Title: Game In Progress
Post by: EcL|PsE on July 11, 2005, 03:21:08 PM

whats the status of this game? ive been away for ages




Title: Game In Progress
Post by: devguy on July 11, 2005, 04:15:32 PM

QUOTE(EcL|PsE @ Jul 12 2005, 12:32 AM)
whats the status of this game? ive been away for ages

View Post






Straight from Unprofessional's website dated july 5:



"These last few weeks I've been interviewing, taking tests, and dealing with other interview-related anxiety with a few game companies in the LA/Orange County area.



The outcome was good, so I'm starting my first job in the professional game industry, making this is a big step for me. Needless to say, I'm excited, and the anticipation is insane. Hopefully, I'll get some next-gen exposure early on, since I'll be working primarily on console projects. Also, I will not be abandoning my homebrew work."



Probably not the answer you wanted, but that is all I know.



BTW, congrats to you Unpro.  Make sure you tell us everything you learn about the next-gen right away!   tongue.gif




Edited by devguy, 12 July 2005 - 12:16 AM.


Title: Game In Progress
Post by: The unProfessional on July 11, 2005, 08:21:34 PM

I've been lagging a bit tying up loose ends at my old job.  Started today at my new one.  Working a new title slated for next-gens... so that'll make for some good exposure smile.gif

QUOTE
Make sure you tell us everything you learn about the next-gen right away!


Can't say too much... they're not final, and it's pretty tight-lipped.  I'll tell you what I can tell you without getting my ass canned smile.gif

My project's not dead... I'm just trying to get settled where I'm at.  Trying to familiarize yourself with such a large codebase, much of which is uncommented, is a brutal feat.






Title: Game In Progress
Post by: whocares123 on August 02, 2005, 09:13:45 AM

This game looks freaking awesome ohmy.gif .  I can't wait till its done.




Title: Game In Progress
Post by: mod_n00b on August 10, 2005, 08:23:26 PM

is there a beta out yet? or any version of this game?




Title: Game In Progress
Post by: The unProfessional on August 11, 2005, 10:10:13 AM

Unfortunately no, not yet.    huh.gif




Title: Game In Progress
Post by: Deryck on August 15, 2005, 04:39:41 PM

CSO why do you think that he is making the game for your enjoyment only? ever think that it is a side project he wants to do on his own time. hes not getting money out of it, never made a promised release and doesnt need to so try to think about that before your own selfish wants. dry.gif




Edited by Deryck, 16 August 2005 - 12:40 AM.


Title: Game In Progress
Post by: Millenia1x on August 17, 2005, 07:50:16 AM

can't you just wait




Title: Game In Progress
Post by: devguy on September 13, 2005, 06:53:09 PM

It's been about a month.  Any new updates on this Unprofessional?




Title: Game In Progress
Post by: The unProfessional on September 13, 2005, 08:09:25 PM

Yes, work is being done.  I'm coordinating efforts with another programmer to build tools and consolidate our engines (he's building a different game).  He has far more experience than me, and we're making good progress.




Title: Game In Progress
Post by: devguy on September 14, 2005, 07:38:05 AM

QUOTE(The unProfessional @ Sep 14 2005, 05:20 AM)
Yes, work is being done.  I'm coordinating efforts with another programmer to build tools and consolidate our engines (he's building a different game).  He has far more experience than me, and we're making good progress.

View Post






Nice.




Title: Game In Progress
Post by: [MF]superman on October 09, 2005, 12:01:53 AM

I hope now that you have more time on your hands means that the game will have all those amazing features you told me about in the past biggrin.gif




Title: Game In Progress
Post by: chilin_dude on October 09, 2005, 07:52:47 AM

QUOTE([MF]superman @ Oct 9 2005, 09:12 AM)
I hope now that you have more time on your hands means that the game will have all those amazing features you told me about in the past biggrin.gif

View Post




wub.gif




Title: Game In Progress
Post by: The unProfessional on October 10, 2005, 12:16:28 AM

QUOTE
hope now that you have more time on your hands


Well I've still gotta show up for work and get stuff done smile.gif

The cool thing is I'm now working with another programmer and coordinating efforts.




Title: Game In Progress
Post by: gazeddy on October 28, 2005, 08:25:39 AM

all i get is datagenix on your website nothing to do with this game




Title: Game In Progress
Post by: The unProfessional on October 29, 2005, 11:23:38 AM

Yeah, someone screwed up my DNS... workin' on it.




Title: Game In Progress
Post by: law56ker on November 12, 2005, 07:46:36 PM

whoops wrong topic....




Edited by law56ker, 13 November 2005 - 04:53 AM.


Title: Game In Progress
Post by: dr3yec on November 18, 2005, 09:06:03 AM

I just want to be able to play this game. I been waiting along time. I hope this project will get finished before xbox dies. Good luck and screen shots and movie look great.  beerchug.gif




Title: Game In Progress
Post by: The unProfessional on November 19, 2005, 09:57:58 AM

Yeah, I know, it's been forever and a day.  My mistake was announcing it right before starting a business - so it sat idle for so long immediately after it began.

My new roommate and I are both programmers, so we're working on it together whenever we get home at a reasonable hour.




Title: Game In Progress
Post by: big_ben202 on December 30, 2005, 04:09:15 PM

biggrin.gif any chance for a demo???  biggrin.gif

That would be sweet!!  happy.gif




Title: Game In Progress
Post by: LoNe_GuNeR on January 02, 2006, 12:12:40 PM

Cant wait... All the details makes me want to play so bad! Keep up with the good work! Movies and screens are looking Great!!!  biggrin.gif




Title: Game In Progress
Post by: Helios on January 10, 2006, 02:13:37 AM

Yeah I would play this game when it comes out even when the 360 comes out here (In Australia... Fucking MS wankers lol). It would be cool to see if somehow after its finished it would be able to be played on the 360 but I dont see that happening because of emulation needing to be in the picture and all. Anyway will be cool when its don unP.

Keep up the work mate wink.gif




Title: Game In Progress
Post by: ArisingFlame on January 23, 2006, 02:55:24 PM

Looks good! I can't wait!




Title: Game In Progress
Post by: gronne on February 18, 2006, 11:30:40 PM

Hi, man!!! How's it going? I'm still eager to try your game, and I guess there's many with me. Would be nice to hear if there's any progress. Hope to see a release this year. Better late than never(especially considering all the time you've dedicated to writing it).




Title: Game In Progress
Post by: BlackFoxx on March 13, 2006, 07:04:44 PM

I love it, but the tank that has the "Just a joke" texture, WHAT'S THE SPOILER FOR? Not being an ass or anything, but I'd like to know, I mean if a tank is moving fast enough to need a spoiler, it shouldn't be in the desert.




Title: Game In Progress
Post by: zaboo on March 26, 2006, 11:21:26 AM

You should make it during the Soviet - Afghan war in 1988.




Title: Game In Progress
Post by: johnnywikked on April 17, 2006, 08:53:23 AM

Update to this game?




Title: Game In Progress
Post by: DevGuy2k6 on May 04, 2006, 02:32:30 PM

muhaha.gif this topic is DEAD muhaha.gif




Title: Game In Progress
Post by: The unProfessional on May 22, 2006, 10:36:46 PM

muhaha.gif Sorry for the let-down... but I'm afraid it is dead.  My first vaporware, and it doesn't feel good.  muhaha.gif

I am willing to give out the source, though.  It's not complete, but it could come in handy for someone... PM me if you're interested.