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Off Topic Forums => General Chat => Graphics GFX => Topic started by: grim_d on April 28, 2009, 06:42:00 AM

Title: Johnny 5
Post by: grim_d on April 28, 2009, 06:42:00 AM
Started a new project recently.

he's looking good i reckon.

Using modo 302 and all traditional techniques, no subdivision here.

(IMG:http://www.apcd53.dsl.pipex.com/pistonheads/3d/clay2.jpg)

This post has been edited by grim_d: Apr 28 2009, 01:43 PM
Title: Johnny 5
Post by: sabbath_dude on April 28, 2009, 08:47:00 AM
That's awesome!  laugh.gif . Any particular reason for doing this, or just for fun/practice?.
Title: Johnny 5
Post by: grim_d on April 28, 2009, 09:08:00 AM
both really, will make a nice portfolio peice.

starting to take shape now (IMG:style_emoticons/default/smile.gif)

(IMG:http://www.apcd53.dsl.pipex.com/pistonheads/3d/j5_1.jpg)

This post has been edited by grim_d: Apr 28 2009, 06:59 PM
Title: Johnny 5
Post by: w2kj on April 28, 2009, 08:13:00 PM
damn grim; that is awesome!  modo 302?  never heard of it.  care to enlighten us, eh?
Title: Johnny 5
Post by: grim_d on April 29, 2009, 06:24:00 AM
QUOTE(w2kj @ Apr 29 2009, 03:13 AM) View Post

damn grim; that is awesome!  modo 302?  never heard of it.  care to enlighten us, eh?


3d Software, fast becoming a big player in the field.  Written by the original team that worked on Lightwave.  Has Sculpting and texture painting built in.

Will update in a while, going to be working on it most of the afternoon.
Title: Johnny 5
Post by: hamwbone on April 29, 2009, 07:58:00 AM
as a former employee... RAYYYYYYDIOOOOOOOSHACCCCKKKKK


classic flick, awesome job - looks great and I am jealous   happy.gif

Ham
Title: Johnny 5
Post by: grim_d on April 29, 2009, 10:12:00 AM
this afternoons update, probably won't model much lower than this as the final render will mostly be a headshot

(IMG:http://www.apcd53.dsl.pipex.com/portfolio/3d/j5/j5_3.jpg)
Title: Johnny 5
Post by: grim_d on May 18, 2009, 07:25:00 AM
finished this a while ago, forgot to update laugh.gif

IPB Image
Title: Johnny 5
Post by: sabbath_dude on May 18, 2009, 07:45:00 AM
That's damn impressive, nice work!. Looks like you've taken a screenshot off a blu-ray rip or something  ohmy.gif . You must need a pretty powerful PC to do stuff like this?.
Title: Johnny 5
Post by: grim_d on May 18, 2009, 08:00:00 AM
Cheers, i'm pretty happy with it though i would like to properly texture it one day so it doesnt look so "clean"

My PC, Core 2 duo @ 3 Ghz, 4GB ram, ATI x1950 O/C.

So not that powerful, enough for the amateur like me, though even I can sometimes bog it down during modelling etc.  I would have liked to of softmodded my x1950 into a firepro but it can't be done in vista (yet).

Rendering is based almost entierly on CPU, and thats where my system lets me down, the hi-res of that image (1500x1300) took about 1.5 hours to render.

When somebody is kind enough to give me a job i think an octa-core & ATI firepro system is on the cards  love.gif
Title: Johnny 5
Post by: w2kj on May 18, 2009, 10:44:00 AM
i've just got one word....awesome. beerchug.gif
i really like the reflection on the "rams"....they look so realistic.
Title: Johnny 5
Post by: scuba156 on May 26, 2009, 01:44:00 AM
pretty nice, i like the look of the rendering. the only problem i can see is what looks to be some mapping issues on the inner circle of the eyes, but that might be due to the lower resolution. i use 3DS max 8 myself, but i might have to give modo a try.

Title: Johnny 5
Post by: grim_d on May 26, 2009, 08:48:00 AM
It's a smoothing error partly due to bad geometry on my part.

Heres a gold one with a little PP that looks a bit better.

Do you have any examples of your work?, i always like to see other artists work.

IPB Image

Title: Johnny 5
Post by: scuba156 on May 26, 2009, 09:44:00 AM
I do have some somewhere, but its no where near as good as your work and is only basic

heres a few (from when i was still learning) that ive done that i found. if i find more (i think there on my external hdd), ill post them

http://img29.imagesh...g=hourglass.jpg

I usually can not think of things to model