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Xbox360 Forums => Xbox360 Software Forums => XNA Game Studio Forum => Topic started by: Xbox-Scene on January 29, 2007, 10:31:00 PM

Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: Xbox-Scene on January 29, 2007, 10:31:00 PM
XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Posted by XanTium | January 30 00:31 EST
 
'Lone Coder' released a new version of XNA SharpNES - a indie NES emulator for Xbox 360 made with Microsoft's 'XNA Game Studio Express'.

What's new/fixed:
* Second controller fixed (Yea for Luigi fans!)
* Made thumbstick work as an alternate control
* Battery saves are stored to disk (Be sure to exit the emu or it won't save)
* Crude rom navigation
* Emu remembers which rom was last loaded and will load it up
* Minor performance improvements
* Emu runs at full speed when not being debugged

What's Still Missing:
* Real Rom Loading Menu
* Sound (Might I suggest humming along or retro game music from the 360)
* Full Mapper Support

Official Site: http://code.google.com/p/xnasharpnes/
Download: here (latest release) | subversion rep. (latest code) (requires Microsoft's 'Creators Club' account ($99/12m or $49/4m) to run on Xbox360)

Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: stevenalvarado on January 29, 2007, 10:15:00 PM
*requires Microsoft's 'Creators Club' account ($99/12m or $49/4m) to run on Xbox360

nes emus on xbox are free.

Could Nes emulation be harder than N64 emulation?
i guess both of them!
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: BurnerAzR on January 29, 2007, 10:18:00 PM
Great progress, I guess this release goes out to all the naysayers.
Too bad about the audio though... not much you can do with that.

This post has been edited by BurnerAzR: Jan 30 2007, 06:18 AM
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: pash on January 29, 2007, 10:18:00 PM
Mmhh, what are they (MS) thinking?? That is to expensive!  (IMG:style_emoticons/default/grr.gif)

Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: HoRnEyDvL on January 29, 2007, 10:28:00 PM
Great Progress But still not what we expect untill the system is opened wide wont be seen much emulators out there. The Xna doesnot do much we need some proper homebrew i mean worse case scenerio is use the xbox xdk to create homebrew that will run through 360 xbox emu & try to take advantage of as much as we can.
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: jacksprat1990 on January 30, 2007, 02:07:00 AM
Congrats on the next release.
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: MattyT on January 30, 2007, 02:53:00 AM
I hope this shuts up all the people winging about XNA not being powerful (when 'Lone Coder' only had the NES emulator working at 70% speed). Coding is ALLLL about optimisation.  biggrin.gif  Nice job LC! pop.gif
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: d4nk on January 30, 2007, 06:21:00 AM
Nice! XNA is fun, it is only a matter of time before ports and emus start rolling in.
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: d-range on January 30, 2007, 06:50:00 AM
QUOTE(MattyT @ Jan 30 2007, 11:00 AM) *
I hope this shuts up all the people winging about XNA not being powerful (when 'Lone Coder' only had the NES emulator working at 70% speed).


It doesn't. Get back to me when a full-speed SNES emulator with sound is out. If that works, THEN I'll be impressed (but not that much). If someone can write an N64 or PSX emu, I'll eat my shoes, send fanmail to Microsoft and get an XNA subscription.

Still nice work, congratulations with this release. Let's see if sound is possibl e as well.
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: Kundahli on January 30, 2007, 08:19:00 AM
Is XNA in general free? I know for this BS you need to pay 99 a year, but what about the play other homebrew? If not I am growing tired of M$'s nonsense,  grr.gif
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: frieko on January 30, 2007, 09:21:00 AM
QUOTE(MattyT @ Jan 30 2007, 11:00 AM) View Post

I hope this shuts up all the people winging about XNA not being powerful


Uh, no, our point was that a 4 year old or trained monkey can make NES emulator run at full speed on a 486, the fact that lonecoder had any issues at all is troubling to say the least.

We all appreciate Lone Coder's efforts. Just sayin might not wanna hold your breath for XNA to solve all our problems. (Port over N64 or XBMC and prove us wrong!)
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: julio9 on January 30, 2007, 09:28:00 AM
Still, it's progress, and I like to see that.  If more interesting applications get developed, I'll definitely plunk down the $99.  Half the reason I loved the xbox so much was all the cool apps made for it.
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: Peter Gibbons on January 30, 2007, 11:55:00 AM
mehh....thats lame. It will never be able to do what xbox1 can do....When there is a working saturn emu for xbox 1 there will be a decent nes emu for the 360...(never)
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: Chan163 on January 30, 2007, 01:50:00 PM
How would a 'full speed' NES emulation (without adequate sound!) make people shut up? Give me a PS1 or N64 emulation with full speed AND sound, than I will shut up (well, not really, because this is running on an original XBox pretty fine already and the 360 has at least ten times the power).

The only reason to say XNA is great or even only good would be owning M$ shares.
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: dmitri on January 30, 2007, 02:51:00 PM
QUOTE(Kundahli @ Jan 30 2007, 03:26 PM) View Post

Is XNA in general free? I know for this BS you need to pay 99 a year, but what about the play other homebrew? If not I am growing tired of M$'s nonsense,  grr.gif


It's a sad world we live in when people think they DESERVE to play homebrew.

Why not put away your pirated Mame dvds and buy a game and support the economy for once?

-dp
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: incognegro on January 30, 2007, 03:35:00 PM
wow the xbox community has to have the most WHINERS in history! be grateful u have any homebrew at all.
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: luther349 on January 30, 2007, 08:38:00 PM
hahah can you say i told you so. once he got the code cleaned and optmised wala its fully working. guess the last stage is sound and menus. sound might be harder but we shall see. snes psx n64 anyone lol.
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: Mr Invader on January 30, 2007, 09:10:00 PM
QUOTE(pash @ Jan 29 2007, 11:25 PM) View Post

Mmhh, what are they (MS) thinking?? That is to expensive!  grr.gif



QUOTE(Kundahli @ Jan 30 2007, 09:26 AM) View Post

Is XNA in general free? I know for this BS you need to pay 99 a year, but what about the play other homebrew? If not I am growing tired of M$'s nonsense,  grr.gif


Wow, people wont complain about 50 dollars a year for a vast collection of games to play online, they won't complain about paying $15 A MONTH to play one single video game; but they will start bitching like Hillary Clinton when they here they have to pay $100 a year to make their own games...
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: luther349 on January 30, 2007, 10:41:00 PM
i never companled abought the xna cost. now at the moment thers not mutch for it that would make me wanna buy a year yet. 100$ a year or 16 bucks a month isnt rely all that bad for all the homebrew you whant. so 150 a year for xna and xbl or the cost of 3 games totaly open all the doors to the 360.  its not the cost that bothers me its the lack of stuff so far but im shure that will change if they manage to port xbmc well thats instant for me but thats gonna be a hard one. and if you relly dont wana pay the fee for xna guess what you can run anything ported or made for the 360 on your pc for free. couse thats how xna works it always cross compiles.
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: d-range on January 31, 2007, 01:24:00 AM
QUOTE(luther349 @ Jan 31 2007, 06:48 AM) View Post
its not the cost that bothers me its the lack of stuff so far but im shure that will change if they manage to port xbmc well thats instant for me but thats gonna be a hard one.


Not to burst your bubble or something, but trust me: there will never be an XBMC for XNA. Even if it were feasible using XNA (which it isn't), it would never, ever be allowed by MS... They're in the Media Center market themselves as well, remember?
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: MattyT on January 31, 2007, 09:16:00 AM
QUOTE(d-range @ Jan 31 2007, 08:31 AM) View Post

Not to burst your bubble or something, but trust me: there will never be an XBMC for XNA. Even if it were feasible using XNA (which it isn't), it would never, ever be allowed by MS... They're in the Media Center market themselves as well, remember?


It really isnt impossible d-range. But I wouldnt expect it for a long while biggrin.gif . I wouldn't be surprised if someone was able to put together a C# Xvid player and patch it into XNA.
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: Davek1013 on February 01, 2007, 03:05:00 PM
I Have a problem with it.. I have no problem with micro$oft selling their little XNA dev kit.

The problem i have is with their little "Creators club" Its probably great for the coders, but for any non-coders Basically what M$ is doing is charging for content they didnt create! That is practically Robbery. I realllllly hope this gets hacked. but that might not be likely..

If microsoft allowed access for a cheaper price for the non-devs.. itd be a little better but not free.. Im GUESSING either that will happen or an XNA section will appear in the live marketplace with only MS approved games, and Someones likely gonna have to pay a fee..
Title: XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Post by: Methadon on February 07, 2007, 05:52:00 PM
QUOTE(dmitri @ Jan 30 2007, 10:58 PM) View Post

It's a sad world we live in when people think they DESERVE to play homebrew.

Why not put away your pirated Mame dvds and buy a game and support the economy for once?

-dp


 Yes, we deserve to play homebrew. We don't deserve to have all homebrew free, but we do deserve to be able to run content that someone developes. If the author wishes to charge for their work, that's perfectly fine. MS charging you to play someone else's work is rediculous.  To make matters worse, it's a 'sub-homebrew' catagory with XNA. It limits what the developer has at their disposal concerning the 360 and it's hardware. As for "supporting the economy for once", perhaps you don't know that thousands of people have gotten jobs with software companies from showing their "homebrew" efforts (even from the old ROMhacking scene).


Saying we don't deserve to play homebrew is like saying MS should just always tell us what to do with their products, and we shouldn't ask questions.

 PS: Many of us homebrew lovers do NOT have pirated MAME... since you so eloquently mentioned "pirated MAME" out of nowhere (NOBODY was talking about MAME), I would infer that YOU pirate MAME, mr. stone-thrower smile.gif

 Thank you for attempting to burst the homebrew bubble. Please come again smile.gif