QUOTE (lantus @ Apr 24 2003, 05:38 AM) | ||
psx is certainly possible - its a different kettle of fish altogether. and im not saying an n64 emulator will never appear on the xbox - with full sound - im just saying PJ64 isnt it |
QUOTE (fakesky @ Apr 24 2003, 05:11 PM) |
lantus: is the issue with PJ64 or will the problem remain with other n64 emulators, such as daed? |
QUOTE (Malf @ Apr 24 2003, 07:50 AM) |
I heard someone on this board say something about the guys who made MAME X, about how they were tryingto find a way to put "virtual memory" on the hard drive. Anyone else hear about this? |
QUOTE (lantus @ Apr 24 2003, 05:04 AM) |
simply put - its not worth the trouble let me explain: over the last 2 nights ive been hacking away at the PJ64 source and plugin source and have managed to get mario 64 loading on my xbox. now for the (very) bad news: In order for PJ64 to run properly, it requires at least 128 megs of memory - check the docs that come with PJ64 if you dont believe me. as well as this - the dynamic recompiler cache allocs around *50 megs* for itself. I played around with making the caches smaller and sure it works - but it runs like shit. notice i havenet even mentioned the sound yet? that needs to allocate memory also, as does the main N64 memory maps as well, and finally the ROM image itself. Starting to get the picture? status: im pulling the plug on this - PJ64 was never meant to work with 64megs of memory. hopefully this will put to rest some of these people who are pleading for a Pj64 port. |
QUOTE (lantus @ Apr 24 2003, 06:04 AM) |
simply put - its not worth the trouble let me explain: over the last 2 nights ive been hacking away at the PJ64 source and plugin source and have managed to get mario 64 loading on my xbox. now for the (very) bad news: In order for PJ64 to run properly, it requires at least 128 megs of memory - check the docs that come with PJ64 if you dont believe me. as well as this - the dynamic recompiler cache allocs around *50 megs* for itself. I played around with making the caches smaller and sure it works - but it runs like shit. notice i havenet even mentioned the sound yet? that needs to allocate memory also, as does the main N64 memory maps as well, and finally the ROM image itself. Starting to get the picture? status: im pulling the plug on this - PJ64 was never meant to work with 64megs of memory. hopefully this will put to rest some of these people who are pleading for a Pj64 port. |
QUOTE |
Ok, since the other thread turned into a my dick is bigger than yours, i decided to make a offical thread with *only* contest news and info. I have been beta testing a PJ64 port, and the author has given me permission to give you guys some details. As of this very moment, it can win goals 1 & 2 |
QUOTE |
Here is a list of compatible roms with the current version. Compatible meaning fully playable with no or very minor issues, with sound/graphics/controls/saves/save state/zip support. 1080 Snowboarding A Bugs Life Aerofighter's Assault AeroGauge AirBoarder All Star Tennis '99 Automobili Lamborghini Bust-A-Move '99 California Speed Centre Court Tennis Earthworm Jim 3d Extreme-G F-1 Pole Position 64 Gex 64 - Enter the Gecko Iggy's Reckin' Balls John Romero's Daikatana Looney Tunes - Duck Dodgers Mario Kart 64 Mario 64 Monopoly Paperboy Southpark StarFox WaveRace Wheel of Fortune Rampage - World Tour |