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Author Topic: Xbox One: Official Details on License & Connectivity  (Read 919 times)

'kgn340'

  • Guest
NULL
« Reply #45 on: June 15, 2013, 04:03:53 PM »

'
               Okay, I'll admit that I'm getting old and that I don't have time for this shit.  
(Yes Microsoft, I will indeed stick with my Xbox 360.  Thank you for telling me not to buy an Xbox One).

I barely have time to play games...so just forget about trying to keep a console connected and updated.
Christ, I'm getting laid off and might have to drop my internet for the time being.

Who remembers Xbox1???
- you never had to update (constantly) your console to play newer games
- you didn't have to have your console online to play games
- you can freely rent/trade/sell games as you please
- various options to play networked games online for free
- XMBC was kick-ass back in the day

I know that a lot of people think being constantly "connected" is ~awesome~ ... but is it?  Is it really?

               
               

               
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'krandor'

  • Guest
NULL
« Reply #46 on: June 16, 2013, 05:49:48 AM »

'
               
QUOTE(ekruob @ Jun 7 2013, 10:36 PM) View Post

Is 10 family members, as stated... or 10 family members only on the one console? (note the difference there will be extremely important - many families with several children will have more than one console).

... and the obvious corollary; how do they enforce 'family' versus 'room-mate' / 'distant-cousin' / 'ex-step-sister' / 'guy I met in public house yet now bestie for life' ?!


How this 10 family member sharing is going to work is one of those points that really need clarification.

I have a friend who is really excited about this because they have lots of family members all over their state who play xbox and they think they will save huge amounts of money by all being able to share the same game.  I just don't see it working like that.

There has to be some type of restriction or limitation on this to avoid "game clubs" of 10 people forming all over the internet to share costs o games.  The question though is what will they be.

I suspect it will be somehow tied around a "master console" where everybody must log onto that console once every X period of time and then in between can access the library on any other console.  It is also possible that it will require all accounts to be linked to the same credit card to make it less appealing to let people you don't know well get access to your credit card.  

Anybody who thinks you can just select any 10 people and link them together and share all your games hasn't been reading the microsoft philosophy on this console.  However, there are very few details yet on how this is going to all work and I think that is intentional.

The details are where the Xbone starts to have issues.

Another case in point is this whole integrated TV thing.  I think again that is something that looks better on paper then it will actually work.  I saw something on this forum about somebody expecting to be able to get rid of their cable box and watch live sports - isn't going to happen.  The Xbone does not have a tuner at all in it so it is going to have to rely on your cable box to get a signal.  Then the xbone is going to have to control that cable box and unfortanely for many that is going to almost have to be by IR blaster (some boxes may have serial access but many will need IR blasters).  IR blasters are a pain to setup, a pain to maintain, and are SLOOOOOW.  Again, on the TV side I expect when the details come out on how you have to connect the TV to your xbone and how it really works in practice come out, it isn't going to be near as appealing.  If MS really wanted the xbone to be where you watched TV, they needed to go with a tuner and something like a cablecard and actually let it replace your cable box, but they are not doing that.  

The devil is in the details and the more details come out about xbone, the worse it looks.
               
               

               
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Reaper527

  • Guest
Xbox One: Official Details on License & Connectivity
« Reply #47 on: June 17, 2013, 09:17:59 AM »


How this 10 family member sharing is going to work is one of those points that really need clarification.

I have a friend who is really excited about this because they have lots of family members all over their state who play xbox and they think they will save huge amounts of money by all being able to share the same game.  I just don't see it working like that.


it is confirmed that no 2 people can be playing the same game at the same time (so buying 1 copy of halo 5 and expecting to fill a lobby isn't going to happen). it is also being reported that only 2 people can be connected to a game library at a time (including the game owner). the wording on the xbox page definitely supports those reports, even if it doesn't come out and explicitly say it.




Edited by Reaper527, 17 June 2013 - 05:18 PM.


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KanjiMan

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Xbox One: Official Details on License & Connectivity
« Reply #48 on: November 05, 2013, 11:09:31 AM »


Well I just think the 24hr thing is stupid... i could care less about the DRM.  Im only gonna buy games I like anyways at 70-90 bucks a pop, and there is really not many places to rent stuff anymore that industry is fading out and with downloadable demos you can try games out... which Microsoft is usually pretty good about that.   My 360 is always connected to the internet anyways with one exception... traveling... yes when traveling no internet means no gaming THAT FRIGGIN SUCKS! So i guess the console will never leave my home.  But that yet is not a deal breaker... and those of you treatening to buy a PS4... I laugh at you cause at launch:

PS4 is not compatable with AUDIO CDs (No music of your own except paid subscriptions aka"Music Unlimited")
PS4 is not compatable with MP3s
PS4 is not compatable with EXTERNAL DRIVES OF ANY TYPE
AND LASTLY:
PS4 is not compatable with STREAMING media from your pc servers


So if you think this is bad enough to go buy a ps4 instead of a XB one... can you deal with all that crap? $ony really screwed their system up for its launch  LOL.

I can put up with the DRM from Microsoft.. as long as I can play my media someway somehow cause its gonna be the "Media Hub" of my home; Microsoft will have a sale from me for sure





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