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Author Topic: Xbox One: Official Details on License & Connectivity  (Read 1012 times)

'Reaper527'

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« Reply #30 on: June 13, 2013, 03:06:56 PM »

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               i disagree on with baunegaard on both counts, much like medievil already has.

QUOTE(Baunegaard @ Jun 9 2013, 03:02 PM) View Post

First the issue about DRM and used game sales, lets just wait and see at launch what they end up doing, if the Publishers get more Money this way, it could end up lowering game cost overall. I would much rather have the oppertunity to buy good new games for a lower cost, than waiting and buying a used game. So lets just wait and see where this goes.


on your first point about the drm, take a look at the CURRENT xbla marketplace. games go into the system, and never drop in price. a game that was $10 in 2005 is still $10 today (unless the game was removed from the marketplace due to poor sales, because games get removed instead of reduced).

every now and then you will see a 1 week sale, but in the past 8 years only 1 game has ever had a real price reduction, and that is skulls of the shogun. a game which launched simultaneously with it's pc equivalent, yet at a higher price.

with xbla, we aren't seeing prices dropping despite the fact they exist in this "no used games" dystopia. 99% of xbla content has no physical equivalent, but the prices don't go down. when the system was new, the average price was $5 a game. the average eventually shifted to $8 a game, and is now at $15 a game, with games being released at the $20+ price point.

if microsoft really thought that this would lower prices, there is no way they wouldn't have mentioned that at e3.


QUOTE(Baunegaard @ Jun 9 2013, 03:02 PM) View Post

Second, the must connect to the internet every 24th hour problem, serouisly, welcome to the year 2013, of course this would happen, what did people expect? I see so many possible great features come from this.



what do i expect? i expect my offline games to work offline, no questions asked. if i put a disc in the tray, i expect it to play.

you can diminish how big of a deal the 24 hour requirement is, but do you like super mario world, final fantasy 7, sonic the hedgehog, street fighter 2, halo 2, mech assault, vandal hearts, or any other classic games? because if you do, you should bare in mind that none of these games would be playable today if ms's 24 hour authentication was in place back then.

the authentication servers will be turned off some day, and when that happens, an entire generation of games will disappear forever.

that is just looking at the long term though. lets look closer to the near term. lets say you get banned from live. that means your entire game collection just got taken away from you.

have you ever turned on your 360 and gotten an error when trying to log into live? (whether that being problems with the log in servers, or scheduled maintenance, or whatever). i know i have. hell, i've had that happen to me multiple times in the past few months where the login servers were screwed up. guess what happens when you turn on your system and the authentication system can't be reached. if you guessed that you can't play your games, you guessed correct.

i would take sony's "if you want to accept the negative aspects of drm, you can get some cool rewards from buying digital, and if you don't want to deal with that headache, you can buy physical games" any day of the week over having oppressive drm shoved down my throat.
               
               

               


                     Edited by Reaper527, 13 June 2013 - 11:11 PM.
                     
                  


            '
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steveo1978

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Xbox One: Official Details on License & Connectivity
« Reply #31 on: June 13, 2013, 05:20:59 PM »


The only thing that bothers me about the Xbox One is the 24hr check-in everything else I can live with because I pretty much new it was coming due to all the modding of the 360. There are other more consumer friendly ways they could have done this.




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Psyfer9983

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Xbox One: Official Details on License & Connectivity
« Reply #32 on: June 13, 2013, 08:04:54 PM »


Completely agree with Reaper527. I too have had problems signing in to live in the past. This connect every 24 hours is a load of crap. It needs to be removed completely. But I'm also concerned about the kinect censer having to be hooked up at all times. I have never had a reason to get one nor do I want it. I posted a wile back about the terms and conditions about that thing. I still see a big privacy problem with it.




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Xeriak

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Xbox One: Official Details on License & Connectivity
« Reply #33 on: June 13, 2013, 11:58:47 PM »


what do i expect? i expect my offline games to work offline, no questions asked. if i put a disc in the tray, i expect it to play.

you can diminish how big of a deal the 24 hour requirement is, but do you like super mario world, final fantasy 7, sonic the hedgehog, street fighter 2, halo 2, mech assault, vandal hearts, or any other classic games? because if you do, you should bare in mind that none of these games would be playable today if ms's 24 hour authentication was in place back then.

the authentication servers will be turned off some day, and when that happens, an entire generation of games will disappear forever.

that is just looking at the long term though. lets look closer to the near term. lets say you get banned from live. that means your entire game collection just got taken away from you.

have you ever turned on your 360 and gotten an error when trying to log into live? (whether that being problems with the log in servers, or scheduled maintenance, or whatever). i know i have. hell, i've had that happen to me multiple times in the past few months where the login servers were screwed up. guess what happens when you turn on your system and the authentication system can't be reached. if you guessed that you can't play your games, you guessed correct.

i would take sony's "if you want to accept the negative aspects of drm, you can get some cool rewards from buying digital, and if you don't want to deal with that headache, you can buy physical games" any day of the week over having oppressive drm shoved down my throat.


I completely agree and find this to be the most sensible rational post in all of the interwebs so far that I have read.

Microsoft cannot in the right mind think that they will get away with selling Xbox One's that will serve as future bricks with zero gameplay once the Internet ceases to exist or authentification servers get taken offline due to a new console launch.

However.. Their recent answer to the whole 24 hour check-in debacle was this:
http://www.ign.com/a...-says-microsoft

So anyone who cannot get internet or whom lives on a nuclear submarine/military zones.. are supposed to forget the Xbox One and simply stick with Xbox 360...

How the heck is that progressive or fair to the consumer?? So they are encouraging their older product and denying the new generation of games to people who cannot always maintain a good internet connection..

Either way.. I think this should be boycott and people should purchase PS4's instead. Microsoft might eventually come to the realization that they screwed up; once they notice that Xbox One units aren't leaving store shelves, and PS4's are flying off the shelves like hot cakes.




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krayzie

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Xbox One: Official Details on License & Connectivity
« Reply #34 on: June 14, 2013, 02:31:39 AM »


I think the future will be more and more dependant of the internet in many devices. Physical media is and will be used less and less. Also voice controll is one of the biggest new things that is coming from  technologie development companies since it's coming to a state it might actual be usefull for stuff.
Is ms pushing these things too soon? Time will tell. Is it inevitable to happen? Probably. I understand hardcore gamers might find it a little too much but the thing is brought into the market as a multi device for the whole family and not just for gamers.
Also the privacy complaints about the mic and camera I find a little far fetched. People are using smartphones with these features for years which are online all the time not to mention the possibilities to track the phones whereabouts.
Personally I probably won't be buying it till it proves usefull or when it becomes hacked.




Edited by krayzie, 16 June 2013 - 09:02 AM.


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Xeriak

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Xbox One: Official Details on License & Connectivity
« Reply #35 on: June 14, 2013, 04:38:46 AM »


I imagine the first thing to be hacked on Xbone, will be the 24-hour online DRM check.. So some people CAN use their console offline if they want. Of course I gather that will result in many banned Xbone units.




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colt223

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Xbox One: Official Details on License & Connectivity
« Reply #36 on: June 14, 2013, 05:55:57 AM »


I am a huge Xbox fan since the original, do not really care for PS3 or Wii.

But this could be a killer. Way too many restriction on when and where I can play a game that I bought and paid for. I like to grab a game, and head over to a buddy's house to have a beer and play a couple games. I should not have to explain that, its silly.

I was really looking forward to this launch, but looks like it will be wait and see time on this one. I am not dropping that much cash on something that might bomb.




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krayzie

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Xbox One: Official Details on License & Connectivity
« Reply #37 on: June 14, 2013, 06:16:01 AM »


Way too many restriction on when and where I can play a game that I bought and paid for. I like to grab a game, and head over to a buddy's house to have a beer and play a couple games. I should not have to explain that, its silly.


I thought the idea is you can acces you entire game library from anywhere and from any console directly from the cloud so you don't even need to bring discs. The only restriction I see is a good internet connection.




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Aldanga

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Xbox One: Official Details on License & Connectivity
« Reply #38 on: June 14, 2013, 09:07:58 AM »


You're absolutely wrong about the prices. Content gets permanently reduced on XBL every month. Some months have more than others, but price drops are common place.


got any specific examples? the only permanent drops i've seen are on GoD games, not xbla or dlc.




Edited by Reaper527, 14 June 2013 - 11:45 PM.


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'Reaper527'

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« Reply #39 on: June 14, 2013, 03:30:25 PM »

'
               
QUOTE(Aldanga @ Jun 14 2013, 12:07 PM) View Post

You're absolutely wrong about the prices. Content gets permanently reduced on XBL every month. Some months have more than others, but price drops are common place.


got any specific examples? the only permanent drops i've seen are on GoD games, not xbla or dlc.
               
               

               


                     Edited by Reaper527, 14 June 2013 - 11:45 PM.
                     
                  


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Aldanga

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Xbox One: Official Details on License & Connectivity
« Reply #40 on: June 14, 2013, 03:33:50 PM »


April and June. (I can't find any from May this year, so I don't know if there were reductions that month.)




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Reaper527

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Xbox One: Official Details on License & Connectivity
« Reply #41 on: June 14, 2013, 03:57:50 PM »


i guess i stand corrected, but those drops are still the exception and not the rule. games that never get reduced vastly outnumber those few rare cases (and this even applies to annual titles like magic, all of which are still at their base price that they were introduced at.)

(also, when did these reductions start? is this a new practice? these articles are the first i've seen of it)




Edited by Reaper527, 15 June 2013 - 12:07 AM.


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Aldanga

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Xbox One: Official Details on License & Connectivity
« Reply #42 on: June 14, 2013, 04:56:40 PM »


It's been going on for at least a couple years, if memory serves.




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MadMaxGR

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Xbox One: Official Details on License & Connectivity
« Reply #43 on: June 15, 2013, 02:32:51 AM »


No thank you MS. I will not be getting this. Guess its a PS4 then. Sad, I've been a XBOX gamer since day 1 of the original XBOX.

MS needs to learn that not everybody has internet or can't get internet due to location. I have a friend who lives out in the sticks who can't get anything, not even a cell signal. He has looked into satellite internet but its high and has a bandwidth limit like most if not all ISP do. So I guess he won't be getting the new XBOX. And have a kinect censer hooked up at all times is just ridiculous. Have you read the terms and conditions on that? Hello, privacy invasion alert.


I cannot agree more... Unfortunately, since region lock plans have been announced as well (the console will work only on approved countries), I will have to buy PS4 if I want the latest gen console in my living room. I say unfortunately, because I was XBOX user since day 1, and I love its Live as it was so far and the games that come with it. Too bad marketing strategy MS... you should listen more your hardcore gamers.

P.S. The pricing of XBONE is $100 higher than PS4. With so many restrictions I was expecting at least the XBONE to be lower priced than PS4, so people will have at least a logical reason to buy it, because so far... I don't see any reason why I should choose XBONE, and YES, HALO 5 is not enough to make me buy a 500 Euro console that will not work where I live and the way I want to play!




Edited by MadMaxGR, 15 June 2013 - 10:47 AM.


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dcaway

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Xbox One: Official Details on License & Connectivity
« Reply #44 on: June 15, 2013, 02:02:44 PM »


i couldnt wait for the xbone... til i read this,and i havent been a sony fan for quite some time, the controller is just too small and uncomfortable for me. so, i went and bought a wii u for this gen. if the one is hacked, i'll pick one up, till then i hope for some good titles for my wii..




Edited by dcaway, 15 June 2013 - 10:03 PM.


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