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Author Topic: Xbox One: Official Details on License & Connectivity  (Read 1074 times)

DuckOfDeath

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Xbox One: Official Details on License & Connectivity
« Reply #15 on: June 07, 2013, 08:39:30 AM »


They've already backtracked on the used games issue.  Originally they said they would take a fee to re-license a title, now it's an option for 3rd party developers, and will not be charged by Microsoft, and they will not take a cut.  This connect once every 24 hours thing will likely change, too.  Once a week? Once a month?  I'm sure it'll be fine-tuned as the console rolls out.  They've gotta look at what works best as far as customer convenience and what keeps them safe from rampant pirating.  

If I had to guess, it'll likely end up needing a check every week, either online or having you insert your disc.  Seems like a no-brainer to me.

-Duck!




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Reaper527

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Xbox One: Official Details on License & Connectivity
« Reply #16 on: June 07, 2013, 08:46:19 AM »


there is one key point that i want to point out in the used game sales policy:

QUOTE

Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.


so used game sales are indeed going to be quite the crap shoot.

with the newest details, i'm going ps4




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cricri_pingouin

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Xbox One: Official Details on License & Connectivity
« Reply #17 on: June 07, 2013, 10:46:14 AM »


Awesome, excellent news!
You see, I'm getting older, and every time a system is coming out, I eventually think "I'm missing on something good, I'll get it" and later regret wasting my cash on something that I didn't use much anyway.
This time around, Microsoft made it simple for me: there's no way I'm getting one of those!
The conundrum would be if the PS4 wasn't as big-brother-anal as this XB1, but looking back at Sony history, I think it's fair to say that chances are I'll skip this consoles generation altogether.
Now let's see, what am I going to do with the cash saved jester.gif

*EDIT* BTW, any info on whether the XB1 interface is optimised for touch screens? wink.gif




Edited by cricri_pingouin, 07 June 2013 - 06:56 PM.


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rwcottrell

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Xbox One: Official Details on License & Connectivity
« Reply #18 on: June 07, 2013, 11:03:32 AM »


ugly looking box....check.drm.....check.stupid connection rules......check.on the positive side that controller looks sweet.ill be going with ps4 this gen unless they have similar policies and if they do ill be buying a wii u.




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ekruob

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Xbox One: Official Details on License & Connectivity
« Reply #19 on: June 07, 2013, 02:36:22 PM »


Is 10 family members, as stated... or 10 family members only on the one console? (note the difference there will be extremely important - many families with several children will have more than one console).

... and the obvious corollary; how do they enforce 'family' versus 'room-mate' / 'distant-cousin' / 'ex-step-sister' / 'guy I met in public house yet now bestie for life' ?!




Edited by ekruob, 07 June 2013 - 10:38 PM.


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TreFacTor

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Xbox One: Official Details on License & Connectivity
« Reply #20 on: June 07, 2013, 03:20:42 PM »


Is 10 family members, as stated... or 10 family members only on the one console? (note the difference there will be extremely important - many families with several children will have more than one console).

... and the obvious corollary; how do they enforce 'family' versus 'room-mate' / 'distant-cousin' / 'ex-step-sister' / 'guy I met in public house yet now bestie for life' ?!

The way it might work is that you can accept people into your live gold account by making them part of the family. As long as they have been on your live friends list you can move them to the share category and then share games linked with that account from cloud storage. This is the reason for the online requirement. You and anyone associated with your xbox one even in the same house should be able to play the game from the cloud without the disc because every game installs to the hd (and supposedly the cloud).

I'm not interested in a restricted console. The features are fine and they cleverly eliminated used games but I won't be told when to game and jump through more hoops than I already do. I bought the first kinect and I don't like them forcing another one on me....they got balls. Besides the drm is for fighting piracy and I'm certain they are going to be all over this machine with sledgehammers. Only the innocent are punished while the pirates run free.




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ekruob

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Xbox One: Official Details on License & Connectivity
« Reply #21 on: June 07, 2013, 04:44:31 PM »


The way it might work is that you can accept people into your live gold account by making them part of the family...


So its not so much a family limit of 10, but more of a top-10 user/share list per game!




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BasicAir

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Xbox One: Official Details on License & Connectivity
« Reply #22 on: June 07, 2013, 08:21:17 PM »


If MS goes in this direction, the smartest thing Sony could do is go in a completely DIFFERENT direction.  If MS is really setting all these rules, many people including myself will be going with Sony.


Which would in turn make MS change their policies up. At the end of the day, MS and Sony are not going to be at polar opposites on this issue, I guarantee it.

But keep in mind that since only devs and pubs get a cut of the action by supporting used games, they will want to do the same on both consoles or neither console. The other possible outcome is a lot of devs/pubs refusing to release their games on another console if they can't somehow get income off used game sales.

It will be very interesting to find out every little detail from both MS and Sony come October/November. Everything we're hearing now is just bits and pieces and subject to change before launch as well. We have a lot more information from MS but still not every specific detail and, again, it's subject to change before launch. I really do believe that by launch time there will be a lot of different opinions for both Sony and MS. Some positive, some negative I'm sure for both but who knows what that'll be.




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xmod4u

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Xbox One: Official Details on License & Connectivity
« Reply #23 on: June 07, 2013, 11:04:22 PM »


I think the main thing we all forget is that it is the publishers pushing for this "one time use" thing, not MS or Sony.
So you can be sure that Sony will do the same thing.

The only thing Sony might not do is the whole connect every 24hrs requirement, and the cam needing to be connected. Just that would be enough for me to chose PS4 over XBO.




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medievil

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Xbox One: Official Details on License & Connectivity
« Reply #24 on: June 08, 2013, 02:06:55 AM »


Which would in turn make MS change their policies up. At the end of the day, MS and Sony are not going to be at polar opposites on this issue, I guarantee it.

But keep in mind that since only devs and pubs get a cut of the action by supporting used games, they will want to do the same on both consoles or neither console. The other possible outcome is a lot of devs/pubs refusing to release their games on another console if they can't somehow get income off used game sales.

It will be very interesting to find out every little detail from both MS and Sony come October/November. Everything we're hearing now is just bits and pieces and subject to change before launch as well. We have a lot more information from MS but still not every specific detail and, again, it's subject to change before launch. I really do believe that by launch time there will be a lot of different opinions for both Sony and MS. Some positive, some negative I'm sure for both but who knows what that'll be.



the flip side to not releasing on a console unless they can get a used game cut, is no one buying their games....
if people can't freely sell their game to whomever they wish, or loan it or whatever, then they will not buy them (You'll have the freaks that will buy anyway, but I am speaking general population)
Games are already a bad investment cause they are so short, why?? cause game developers mistakenly though Multilayer was the way to go and thats where their focus has been... trouble is the multilayer market is relatively small and will not push a console/game sell all on their own. M$ is tryign to up the anti and make their console "Appear" a good investment by adding a whole lot of crap cause they know game sales are going to decline...there is no way around it when you try to hamper the consumers rights

I think the main thing we all forget is that it is the publishers pushing for this "one time use" thing, not MS or Sony.
So you can be sure that Sony will do the same thing.

The only thing Sony might not do is the whole connect every 24hrs requirement, and the cam needing to be connected. Just that would be enough for me to chose PS4 over XBO.

Sony has already stated they will NOT require anything to play used games, no fees, no having to sell it a certain way, etc...
if the publisher requires it, it is beyond their control, but the system will have no checks or DRM requiring it..




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Masta-G

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Xbox One: Official Details on License & Connectivity
« Reply #25 on: June 08, 2013, 01:59:09 PM »


So we'll be able to turn off the kinect but not disconnect it?
What kinda bullshit is that?
So the NSA will be able to turn it on remotely when looking for terrorists or something?

It sucks that we won't be able to take our XB1 on a trip or vacation sad.gif




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ekruob

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Xbox One: Official Details on License & Connectivity
« Reply #26 on: June 08, 2013, 04:25:29 PM »


It sucks that we won't be able to take our XB1 on a trip or vacation sad.gif

You will if your hotel/resort has internet, or if you have 4G LTE coverage.





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Unimatrix47

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Xbox One: Official Details on License & Connectivity
« Reply #27 on: June 09, 2013, 07:11:20 AM »


I was excited about the new x-BONE untill I saw the details and saw that it is me, the customer that is getting x-BONED...




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Baunegaard

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Xbox One: Official Details on License & Connectivity
« Reply #28 on: June 09, 2013, 12:02:43 PM »


Everybody take a break in here.

First the issue about DRM and used game sales, lets just wait and see at launch what they end up doing, if the Publishers get more Money this way, it could end up lowering game cost overall. I would much rather have the oppertunity to buy good new games for a lower cost, than waiting and buying a used game. So lets just wait and see where this goes.

Second, the must connect to the internet every 24th hour problem, serouisly, welcome to the year 2013, of course this would happen, what did people expect? I see so many possible great features come from this.

Of course if the individual game Price stays as high as they are now, i can see a problem with not properly supporting used games. Everything else is just not a major problem in my eyes.




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medievil

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Xbox One: Official Details on License & Connectivity
« Reply #29 on: June 09, 2013, 03:48:53 PM »


Everybody take a break in here.

First the issue about DRM and used game sales, lets just wait and see at launch what they end up doing, if the Publishers get more Money this way, it could end up lowering game cost overall. I would much rather have the oppertunity to buy good new games for a lower cost, than waiting and buying a used game. So lets just wait and see where this goes.

Second, the must connect to the internet every 24th hour problem, serouisly, welcome to the year 2013, of course this would happen, what did people expect? I see so many possible great features come from this.

Of course if the individual game Price stays as high as they are now, i can see a problem with not properly supporting used games. Everything else is just not a major problem in my eyes.


completely disagree on both counts...
1) when they jacked the prices up it was to develop better games, thats actually not happened, games have gotten shorter and focus has shifted to multiplayer and away from story drive single player (The real meat of any gaming genre)
I do not foresee them lowering prices now.. they want MORE money, lowering prices defeats that

2) having to be online is ridiculous.. have you seen the real details?/ like a game will not work unless you have been online ??.. what about people that experience cable/Internet outages  fro several days.. they can't pass the time playing a game? what about 75% of the country or more than doesn't have reliable broadband or ANY broadband?... people overseas in the armed services?..
no, having to connect online every 24 hours is ludicrous and only there because they want to make sure little jimmy's not doing something they deem he shouldn't.
I won't even go into the you don't OWN the game crap...that will never fly with consumers, or the govt as copyright law clearly states that your purchase becomes yours to do with as you wish. no amount of disclaimers and legal speak M$ or publishers try to spin on it changes that law.. they can't claim it is a lease..copyright law and laws of merchantability counter all that





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