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Author Topic: Re-volt  (Read 227 times)

GTTeancum

  • Guest
Re-volt
« on: May 24, 2011, 05:14:10 PM »


I'm not sure where it came from, but Re-Volt is floating around in the interwebs. I just thought I'd post that the file structure is identical to that of the PC version. I haven't tried modding it at all, I just wanted to pass it on that it's likely that the addon cars & tracks will work. In fact, other than the executable it looks 100% identical to my PC version structure-wise.

Here's a resource of cars/tracks to pull from:

http://rvzt.zackatta.......ph=C&page=2






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Master13

  • Guest
Re-volt
« Reply #1 on: May 24, 2011, 10:55:15 PM »


Pikkon of assemblergames forums made the release if your interested




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GTTeancum

  • Guest
Re-volt
« Reply #2 on: May 25, 2011, 07:02:02 PM »


A couple of things:

-Custom cars work fine
-Tracks (the few I've tried) don't. Admittedly they're much larger than the default tracks, so that might account for it.
-Though people say the source isn't public, I've found it at http://revoltsource.awardspace.com/ if anyone wants to port back the updated version to the Xbox (was originally Xbox code given to the community, they took that and made a custom PC version)




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XTecuterX73

  • Guest
Re-volt
« Reply #3 on: June 02, 2011, 10:59:05 AM »


how does this game run? ive heard its kinda bad.....




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GTTeancum

  • Guest
Re-volt
« Reply #4 on: June 03, 2011, 08:08:39 PM »


It's not worth anyone's time honestly. It's buggy, but aside from that the gameplay is terrible. Disappointing. I though it might have been the Xbox, but after seeing it played on the PC it's just how the game is.




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