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Author Topic: Temporal Wars 3d Game Engine For Xna  (Read 134 times)

berben11

  • Guest
Temporal Wars 3d Game Engine For Xna
« on: February 08, 2011, 01:31:17 PM »


Hi All!

Been working on the following XNA game engine for the past 3 years�

TemporalWars Home Page

TemporalWars GameEngine Page


IPB Image

Contains the following features;

Graphics

   * Per-pixel dynamic lighting
   * Normal occlusion mapping
   * Reflection handling
   * Powerful explosions, fire, and smoke particle systems
   * Glow post processing effect
   * Bloom post processing effect
   * Guassian Blur post processing effect
   * Powerful Shadow-Engine

IPB Image

World Editing Tools


   * Terrain �Height-Tool�
   * Terrain �Paint-Tool�
   * Terrain �Item-Tool�
   * Terrain �Property Tool�


IPB Image


AI Behaviors

   * Aligned
   * Arrive
   * Cohesion
   * Flee
   * Follow Path
   * Obstacle Avoidance
   * Offset Pursuit
   * Seek
   * Turn-To-Face
   * Orientation
   * Wander

IPB Image

Available RTS Components

   * 3-Thread A* Pathfinding engine
   * Minimap component
   * Statusbar component
   * Fog-Of-War component




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