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Author Topic: Xenkit  (Read 621 times)

openxdkman

  • Guest
Xenkit
« Reply #45 on: October 16, 2007, 07:29:06 AM »


Little update!

I've added, in first post of this thread, a link to xenkit_x11_lighting.zip.
They are new and replacement files to add to xenkit_core.zip + xenkit_x11.zip files.
Non-x11 users shouldn't have too much problem removing x11 references.

This patch will show you gouraud lighting shaders and how to adapt code to use them.

Have fun!

PS: I surely messed up the light rotations... but looks nice anyway...
Performance goes down from 3.900.000 v/f to 3.100.000 v/f (at 60fps)




Edited by openxdkman, 16 October 2007 - 03:37 PM.


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_zlinky

  • Guest
Xenkit
« Reply #46 on: October 19, 2007, 01:33:33 AM »


It would be nice to see an OpenGL Driver for both Xbox1 and Xbox360 linux smile.gif  But I need to actually learn more about how unix works in general.




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openxdkman

  • Guest
Xenkit
« Reply #47 on: March 22, 2011, 12:27:06 PM »


Thanks to happy_bunny the version below works on falcon motherboards now (or xelllaunched linux, more likely) -edram init added-

http://minilgos.pers..._core_fixed.zip




Edited by openxdkman, 22 March 2011 - 08:30 PM.


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hack.rid

  • Guest
Xenkit
« Reply #48 on: August 01, 2011, 10:42:27 AM »


does this mean there is now hardware acceleration for 3d or at least 2d in linux??

best regards




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