xbox-scene.com archived forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

xbox-scene.com forum restored.  registration disabled.  thanks to xboxexpert for the db dump and netham45 for cleaning it up!

Pages: 1 2 [3] 4

Author Topic: Xenkit  (Read 622 times)

_zlinky

  • Guest
Xenkit
« Reply #30 on: September 27, 2007, 01:06:30 AM »


Actually, I was reffering to things like the GPU registers, memory mappings, etc.  I can understand perfectly if you don't have the time or see the need to do so, just asking smile.gif




Logged

openxdkman

  • Guest
Xenkit
« Reply #31 on: September 27, 2007, 09:52:44 AM »


It took me 6 months to gather these infos for nv2a... You will have to be patient for extra infos...
However there are open source radeon drivers out there... That may help to understand stuff...
(it seems they cover 2D but not 3D, but that's a start)

For gaming, we have what we need already (just sound is missing).




Logged

openxdkman

  • Guest
Xenkit
« Reply #32 on: September 27, 2007, 09:54:12 PM »


Final version of tmbinc's "gpu" 3D demo released!!!

tmbinc's blog :
http://x226.org/
EDIT: (updated url)
http://debugmo.de/

(Automatically reads gpu initialisation sequence from firmware!!! Amazing!!!)

Thanks a lot tmbinc!!! 360 homebrew is taking a wonderful boost now!


PS: My personal goal now, is to try to create a coherent xenKit set, based on tmbinc's "gpu" demo, allowing easy port of xb1 pbkit Demos or ps2 gskit+vulib starter kits. I will use X11 for mouse and keyboard events. I hope I will be able to publish something next weekend.




Edited by openxdkman, 28 March 2009 - 11:07 PM.


Logged

openxdkman

  • Guest
Xenkit
« Reply #33 on: September 29, 2007, 11:48:03 AM »


Updated Tser's rshadercompiler archive with better matching shaders names.
The .vsu and .psu binary shaders files you will generate, just by running the solution file with xn/a 1.0, are the ones expected by tmbinc's demo gpu-0.0.3.

Right now, I'm trying to find missing parts in order to compile under Gentoo.
Need to add mspack headers and I will try to merge gpu-0.0.3 with romextract.




Edited by openxdkman, 29 September 2007 - 08:15 PM.


Logged

openxdkman

  • Guest
Xenkit
« Reply #34 on: September 29, 2007, 03:15:19 PM »


Good news, Gentoo LiveCD Beta 2 users!
I've released a first complete version of xenkit_core.zip (see link in first post of thread). It decyphered all my 4532 firmware like a charm! Amazing!
Just copy files, type in "make" then "./gpu" (under root login).
Technically it's a merge of gpu-0.0.3, romextract-0.0.1 and pbkit Demo 04 (.3ds files support). See file readmetoo.txt for details.

Now you have it all, all legal and all working... Can't do more...
Well done tmbinc! (And before fall update! We will get more homebrewers!)




Edited by openxdkman, 30 September 2007 - 07:07 AM.


Logged

pacman24

  • Guest
Xenkit
« Reply #35 on: September 30, 2007, 03:09:34 AM »


sorry for the ignorance, but does this mean we gots linux?




Logged

luther349

  • Guest
Xenkit
« Reply #36 on: September 30, 2007, 08:08:01 PM »


3d acell working on xbox linux 360 thats just to frigen sweet.




Logged

Mr_Milenko

  • Guest
Xenkit
« Reply #37 on: October 01, 2007, 10:00:46 AM »


Funny.. the box thats locked up tighter than a nuns vagina gets hacked and has 3D acceleration under Linux.. The box that is as loose as my neighbors daughter.. no 3D acceleration.. Good work but its still a damn shame :-/




Logged

PirateElf

  • Guest
Xenkit
« Reply #38 on: October 01, 2007, 10:28:38 AM »


3d acell working on xbox linux 360 thats just to frigen sweet.



Oh sweet sweet support.

Dude I think I just filled the cup.




Logged

openxdkman

  • Guest
Xenkit
« Reply #39 on: October 01, 2007, 11:07:42 AM »


I've just added in first post the link to xenkit_x11.zip. A few files to overwrite into gpu-0.0.3_merge, so you get mouse and keyboard support in windowed mode.

Now, you can control your 3D meshes with mouse or keyboard!
Have fun!




Edited by openxdkman, 01 October 2007 - 07:12 PM.


Logged

Murder Inc.

  • Guest
Xenkit
« Reply #40 on: October 01, 2007, 10:38:04 PM »


FREAKING SWEET!!!




Logged

Acer1985

  • Guest
Xenkit
« Reply #41 on: October 03, 2007, 07:45:40 AM »


this is awesome.... I cant believe i just found this for the first time!

Does this all mean that we can make our own games without needing XNA? Also, would we be able to use the 360 controller? or is there just mouse and keyboard support for now?




Logged

Sonic-NKT

  • Guest
Xenkit
« Reply #42 on: October 04, 2007, 10:16:26 AM »


I think there is allready a linux driver for the USB controller but i think the wireless doesnt work yet




Logged

ZASADAR

  • Guest
Xenkit
« Reply #43 on: October 13, 2007, 05:10:37 AM »


does this mean we can play linux games like quake in opengl?




Logged

openxdkman

  • Guest
Xenkit
« Reply #44 on: October 15, 2007, 04:18:27 AM »


Friendly graphic libraries (like opengl) are high level apis, made with several api layers inside it.
This thread will give you the lowest level api layer. Feel free to write and publish upper layers.




Logged
Pages: 1 2 [3] 4
 

Page created in 0.127 seconds with 15 queries.