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Author Topic: Microsoft Invites the World to Create Its Own Xbox 360 Games  (Read 976 times)

Babau

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Microsoft Invites the World to Create Its Own Xbox 360 Games
« Reply #30 on: August 14, 2006, 12:13:25 AM »


Obviously this is all very very speculative but this paragraph gives me hope:

"You can share your games to anyone else in the creator's club. Just send the XNA project to them in email, on a memory key, put it up on your site for download, whatever. They load it up on their PC in their copy of XNA Game Studio Express, and send it to their Xbox."

This basically says to me that you can run code on your 360 that hasn't been seen let alone signed by MS if you pay them $1.90 per week. Obivously it depends on what sort of framework there is to work from with the tool, whether or not you'll be able to make calls to the network from your code etc. However, with the brilliant minds in this community I'm pretty confident that if the doorway's there, someone will figure it out.

Bottom line, unsigned code on the Xbox 360. Holy crap.




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ZoNicONE

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Microsoft Invites the World to Create Its Own Xbox 360 Games
« Reply #31 on: August 14, 2006, 12:29:49 AM »


Obviously this is all very very speculative but this paragraph gives me hope:

"You can share your games to anyone else in the creator's club. Just send the XNA project to them in email, on a memory key, put it up on your site for download, whatever. They load it up on their PC in their copy of XNA Game Studio Express, and send it to their Xbox."

This basically says to me that you can run code on your 360 that hasn't been seen let alone signed by MS if you pay them $1.90 per week. Obivously it depends on what sort of framework there is to work from with the tool, whether or not you'll be able to make calls to the network from your code etc. However, with the brilliant minds in this community I'm pretty confident that if the doorway's there, someone will figure it out.

Bottom line, unsigned code on the Xbox 360. Holy crap.


Mhm... I wonder if they'll let us transfer precompiled, although unsigned, binaries, or just "packed" sourcecode. I guess the latter option would scare off quite a few hombrew-devs.




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Babau

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Microsoft Invites the World to Create Its Own Xbox 360 Games
« Reply #32 on: August 14, 2006, 12:33:07 AM »


I'm guessing from the term "XNA Project" that the software creates save files somewhat like Photoshop or Premiere, in that it's an entire project contained within one file. Thus, the source code would be uncompiled, but all you'd need to do would be load it up in the software and hit the "Compile and send to 360" button.

Damn I'm really making some assumptions now. I think we need some more information.




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gonkle

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Microsoft Invites the World to Create Its Own Xbox 360 Games
« Reply #33 on: August 14, 2006, 12:37:22 AM »


lets wait what the portinggods have to say to this event(which has been a rumour for some time now)




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burzum

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Microsoft Invites the World to Create Its Own Xbox 360 Games
« Reply #34 on: August 14, 2006, 12:43:06 AM »


Question is:

To play homebrew game do I need to pay 99$/year or this is just a tax one have to pay to develop games?





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ZoNicONE

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Microsoft Invites the World to Create Its Own Xbox 360 Games
« Reply #35 on: August 14, 2006, 12:56:29 AM »


Question is:

To play homebrew game do I need to pay 99$/year or this is just a tax one have to pay to develop games?


For the $99 you can download a program from XBox Live that turns your XBox 360 into something like a "Beginner's Debug XBox 360", so you can run unsigned code streamed from a PC with XNA on it.

Otherwise you'll have to wait for the program to get finished, approved by MS and put up on XBox Live for end users.

At least that's how Boris Schneider-Johne (the German equivalent to Major Nelson) put it in his blog.

[EDIT]
This answers most of the questions:
http://msdn.MS.com/directx/xna/faq/




Edited by ZoNicONE, 14 August 2006 - 09:01 AM.


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xmos

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Microsoft Invites the World to Create Its Own Xbox 360 Games
« Reply #36 on: August 14, 2006, 01:09:21 AM »


will you be able to add audio/video libraries?
will you be able to use SMB or ftp to get your audio/video to your 360?
if not then nothing like xbmc is possible with this....

Seems that if you don't have the XNA software (99 bucks or 'the usual channels') you can only get M$ verified (signed) apps. From what i understand the XNA software doesn't sign anything (you can submit it to M$ for that). But apparently you can run unsigned stuff using XNA so might be interesting to see what it can be used for apart from what M$ intended.




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gonkle

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Microsoft Invites the World to Create Its Own Xbox 360 Games
« Reply #37 on: August 14, 2006, 01:18:47 AM »


QUOTE

Q: Isn�t managed code in the XNA Framework interpreted and therefore slow?
A: No, it is not interpreted. The IL is just-in-time (JIT) compiled into native code when it is initially loaded by a process, prior to execution. This allows hardware-specific optimizations unique to the PC and Xbox 360 architectures.


sounds like a sandbox, like expected




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Ravo5002

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Microsoft Invites the World to Create Its Own Xbox 360 Games
« Reply #38 on: August 14, 2006, 01:41:35 AM »


QUOTE
Q: How exactly can I share my 360 game to other 360 users? Will my game only be available to people with the XNA �Creators Club� subscription? Will it be available to all 360 users that have an Xbox Live account?
A: There is currently no supported way to share binaries on the Xbox 360. Currently, there are four requirements that must be met in order to share a game targeting Xbox 360 which is developed with XNA Game Studio Express.

  1. The individual you are planning to share the game with must be logged in to Xbox Live and have an active subscription to the XNA Creators Club
  2. The receiving user must have downloaded the XNA Framework runtime environment for the Xbox 360
  3. The receiving user must have XNA Game Studio Express installed on their own development PC
  4. The game project, including all source and content assets, must be shared with the receiving user. The receiving user then compiles and deploys the game to their Xbox 360.


So only homebrew for 99$ a year or 49$ for 4 months.

QUOTE
Q: Can I create non-gaming applications (such as a Media Center/Player) with XNA Game Studio Express?
A: On Windows this is possible, but the initial release on Xbox 360 is tuned to writing games. This is an area we are actively looking to the community for feedback on the types of applications they want to write for their Xbox 360.  


No XBMC360...

bottom line, have fun with mariowar 360 (a game which i thought was kinda cool though!)

Also:

QUOTE
Q: Isn�t managed code in the XNA Framework interpreted and therefore slow?
A: No, it is not interpreted. The IL is just-in-time (JIT) compiled into native code when it is initially loaded by a process, prior to execution. This allows hardware-specific optimizations unique to the PC and Xbox 360 architectures.


Dont get your hopes up for anything "illegal" or something what MS not wants, since they will be checking every line of code before executing it.

Source: http://msdn.MS.com/directx/xna/faq/




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Odb718

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Microsoft Invites the World to Create Its Own Xbox 360 Games
« Reply #39 on: August 14, 2006, 01:51:45 AM »


xmos more then likely it'll be something along the lines of xbox neighborhood. I don't think they would use anything else.

QUOTE
This basically says to me that you can run code on your 360 that hasn't been seen let alone signed by MS if you pay them $1.90 per week.
How does it say that? First thing that would get developed would be a linux for the 360. Then it's all over.
Hell we've all seen the pics and video of Avalaunch running on a debug xbox. There's no way M$ would let that slide.

More then likely you'll have to pay to get your project signed for use on the 360. This would negate people sending in their project every 2 days to be checked. Which would suck for dev purposes. But I thought the software to dev was free, but to test it you have to pay the membership fees



The REAL question I'd like to know is if you dev the game using this software, and it becomes a real hit, are you locked into a contract making it an xbox 360 only title?? I could see them putting that some where in the middle of the contract. If that's the case alot of people would be turned off by that prospect. Hell they could even claim the rights to the game and ideas behind it if you don't read it carefully enough.

Hopefully this info gets updated as often as the firmware hacks.





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aruaru

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Microsoft Invites the World to Create Its Own Xbox 360 Games
« Reply #40 on: August 14, 2006, 02:01:34 AM »


Cool because it's Homebrew!
Not so cool because of the $99 (I see no reason why I would have to pay $99 to put something I make onto a system I own)
Not so cool because of XP only (seriously, if it runs on XP, it runs on 2000... they shouldn't make this about "selling" their OS).

Anyway, as for running Linux... there's no way anyone is going to get Linux to run when the entire XNA platform is completely managed code based (= .NET).




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circusmonki

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Microsoft Invites the World to Create Its Own Xbox 360 Games
« Reply #41 on: August 14, 2006, 02:38:39 AM »


At least MS has finally let a good idea out. but thats said i think this is going to be very restrictive, but nevertheless pretty damn good.

If it isnt much, the least is could do is give some good modders another doorway into something fantastic.

I give a thumb up to MS for finally recognising the modding community in a positive light.




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luther349

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Microsoft Invites the World to Create Its Own Xbox 360 Games
« Reply #42 on: August 14, 2006, 02:51:43 AM »


we will probly see some good homebrew come from this but i think everyone is right when it comes to never seeing xbmc or linux even if someone did port them ms would quickly stop it. true homebrew is and always gonna require a modchip.

then again we might all be proven wrong.




Edited by luther349, 14 August 2006 - 10:54 AM.


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flashfreak

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Microsoft Invites the World to Create Its Own Xbox 360 Games
« Reply #43 on: August 14, 2006, 03:35:08 AM »


This is huge news! Its gonna open this up so much more and Im sure anyone would gladly pay 99 a year for an opportunity like this! Its gonna open up the homebrew scene and everything will be awesome, I can't wait to give it a go!

But it makes me upset that I've stopped working on my Certificate 3 in Software Programming. It would have been all about this stuff sad.gif I've stopped doing it cos its so ard to get motivated. Maybe i'll try an XNA specific course if they come out here in australia.




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KILLplaystation

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Microsoft Invites the World to Create Its Own Xbox 360 Games
« Reply #44 on: August 14, 2006, 03:35:13 AM »


its too limiting. i'll pay the $99 for it all but im still going to be waiting for real homebrew capabilities




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