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Author Topic: Hmm...  (Read 205 times)

Burgleflickle

  • Guest
Hmm...
« on: November 26, 2005, 09:50:52 PM »


What about attacking the 360 through it's emulation & Halo 2? XB 360 emulates parts of orig XB to play halo 2, so maybe we could make the 360 think it has a Halo 2 disc in the box. There has to be a way to use what we know about orig xb to sign homebrew xbes, patch halo 2, and create a disc that could unlock some of xb 360's features, add packages, or at least see what's on 360's roms and chipsets. I might be way off, but this sounds like it could work to me.






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krayzie

  • Guest
Hmm...
« Reply #1 on: November 26, 2005, 09:55:19 PM »


it still has to be signed correctly for it to run.... and we still don't have Bill's private key...




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tmh88

  • Guest
Hmm...
« Reply #2 on: November 26, 2005, 10:34:24 PM »


how did they get the last key for the original xbox then?

btw krayzie, the softmod installer kicks ass. I used it for the first time last week for a friend.




Edited by tmh88, 27 November 2005 - 07:34 AM.


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globe_guyx

  • Guest
Hmm...
« Reply #3 on: November 27, 2005, 05:35:00 AM »


They didn't.  The public portion of the key was altered in memory after a buffer underflow error in such a way as to make the key divisible by 3 rather than some extraordinarily huge unknown prime.




Edited by globe_guyx, 27 November 2005 - 02:36 PM.


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binjinx

  • Guest
Hmm...
« Reply #4 on: November 27, 2005, 05:55:18 AM »


has anyone looked at attempting going thru the WM9 or 10 files (dont have my 360 yet) but doesnt it support WM files no way to exploit this ?




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DaBiscuit

  • Guest
Hmm...
« Reply #5 on: November 27, 2005, 07:58:29 AM »


how did they get the last key for the original xbox then?


Most ofl the homebrew apps for X-Box are signed with the Habibi key, and part of the purpose of whatever the exploit you use was to make the x-box run Habibi-signed XBEs instead of MS-signed. As Globe_guyx said, the exploits take advantage of bugs to rewrite the key in memory to something that was managable. That's a gross oversimplification, but to my knowledge, the real key has never been cracked.





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BlueCELL

  • Guest
Hmm...
« Reply #6 on: November 27, 2005, 08:34:37 AM »


Any bugs in old games would crash the enumlator and not the system.  So I think that wouldnt work to well.  Plus the 360 has some sort of overflow protection in it (forgot exact name).

BlueCELL




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MaTiAz

  • Guest
Hmm...
« Reply #7 on: November 27, 2005, 10:56:16 AM »


Hmm, if the X360 can play WMAs from a disc, couldn't we hack a DRM'ed WMA file so it opens another file? I found once a "bug" in the WMA DRM, it opens a URL found in the file to obtain a licence. By modifying the URL, I could open any file I ever wanted, or run any program etc. But I guess it wouldn't work...




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MrBond

  • Guest
Hmm...
« Reply #8 on: November 27, 2005, 11:00:25 AM »


I'd assume that with the 360, opening a DRM protected WMA that you don't have liscense for would simply prompt you with a message that it is protected, and not play. I'm not sure how you'd go about loading anything from there....correct me if I'm wrong though =)




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xobdam

  • Guest
Hmm...
« Reply #9 on: November 27, 2005, 08:42:01 PM »


They didn't.  The public portion of the key was altered in memory after a buffer underflow error in such a way as to make the key divisible by 3 rather than some extraordinarily huge unknown prime.



That reminds me of the movie cube...




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