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Author Topic: Adding Custom Cars  (Read 184 times)

beefmank

  • Guest
Adding Custom Cars
« on: July 26, 2004, 03:03:21 PM »


 if we can manually add content download cars, like from sniperkilla's pack, is it possible to add our own car models/textures/settings, completely creating new vehicles for use with PGR2?

theoretically, it seems possible, we just need a program that can understand the PGR2 car file structure, or at least a program that can convert models from 3ds to the pgr structure...

just an idea.
-beefmank




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DOS4GW

  • Guest
Adding Custom Cars
« Reply #1 on: July 29, 2004, 04:51:28 PM »


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thetruethugg

  • Guest
Adding Custom Cars
« Reply #2 on: July 31, 2004, 07:53:27 PM »


 I wouldn't go as far as to say, it's only possible if you coded the game, that's just not right.  If you have the time, and the skills, you can start to understand the format of the model files and such, once you do that, you can start to figure out how import them into other programs, modify, and return to the original format.  Just look at the DOA, SC2, Halo [I don't really follow this, but I don't recall them every having any kind of help from Bungie or M$), GTA series (I remember 'back in the day', modding the fuck out of GTA3 on PC, and then Vice damn near the day after it was pre-released a week early [granted, they didn't really change much in the model files, just the reflection map was stored with the particular model, as aposed to a global reflection map like gta3 had], fuck, anyway.  



Kind of got side-tracked there.  Basically, it is theoretically possible, and if someone, or some people are determined to figure it out, it's only a matter of time.




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raspo_no

  • Guest
Adding Custom Cars
« Reply #3 on: July 31, 2004, 08:40:37 PM »


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DOS4GW

  • Guest
Adding Custom Cars
« Reply #4 on: August 01, 2004, 05:22:30 AM »


 
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thetruethugg

  • Guest
Adding Custom Cars
« Reply #5 on: August 01, 2004, 07:19:26 AM »


 Yes, I know what the mesh is.  And, when did I ever say that GTA3 and PGR2 have the same data?  That's right, never.  They don't share the same data, but learning how the data is stored for each game, uses relitively the same techniques (although, GTA3 uses dff for model files, which is a native format of... fuck, forgot the name of the software, but I mean, they kind of had a head start)..

But that's irrelavant, all I was saying, is, don't so boldy say it's only possible if you've coded the game, that's all I was saying.  It can be done, if someone with the skills and time wants to do it, although, by the time they get anywhere, we could very well be playing the next generation of consoles.

And raspo, shut the fuck up, you're just being rediculous.  Software is nowhere near as complex as the mathmatical fabric of everything in existence, not to mention, it has absolutely nothing to do what we're talking about here anway.

Anyway, don't mean to start shit if it may seem that way (and it probably does).  Just, it's possible, it may be difficult and time consuming, but it is possible (yes, that does apply to alot of things).




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DOS4GW

  • Guest
Adding Custom Cars
« Reply #6 on: August 01, 2004, 09:10:32 AM »


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thetruethugg

  • Guest
Adding Custom Cars
« Reply #7 on: August 01, 2004, 09:49:16 AM »


 Alright, well then sorry for the missunderstanding, somehow, I often read things incorrectly, I don't know how, but I always do it. unsure.gif  




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DOS4GW

  • Guest
Adding Custom Cars
« Reply #8 on: August 01, 2004, 10:46:25 AM »


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